I didn't read all of this thread.
However, I would like to chime in with saying that I think weekly lockouts in the way they are now are fine if you play 1 single role.

However, if you play multiple classes, you have to choose which one you are gearing up for savage content.
I think for a game that prizes itself on the ability to play any class... this restriction for high end players is bad and contradictory to the rest of the game's philosophy for "play anything".
Heck, if you play MELEE classes, but you happen to switch between NIN and SAM (cuz you're a weeb) you have two different gearsets, even if you play the exact same role and positions in a group, but just two different classes.


I feel that, with the technology they have for Azeyma's earrings as well as Relics that you can re-spec the stats for, they can easily just give 1 single set of gear for savage that automatically applies the right stats for your job, with potential respec and upgrade options later on in the raid tier. Relic weapons would still retain their unique ability to have 3 substats and the highest ilvl possible, and possibly also make them have 5 materia slots by default... but this is then not locked behind a weekly lockout and it's just a minor stat buff to people who want to no-life grind out such relics.

It saves everyone on inventory space as well.
Instead, they can give additional rewards that unlock glamourer items only from savage.
But don't make us grind for stats, it feels absolutely awful if you want to play multiple classes.