Quote Originally Posted by Lann_Gallowfield View Post
You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft? Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.

You make an expansion that promotes playing continually then turn your savage content into a once per week event and do not allow people to go back and play them again without griefing other people's rewards. This system is fundamentally counter to the nature of this game, it needs improved because it's not fun it doesn't make any logical sense.
It seems you're suggesting that weekly gear lockouts are not desirable, even though such lockouts typically get removed after a patch or two.

I understand that some players have been inquiring about this since the release of Gordias. In my opinion—and I apologize in advance if this offends anyone—I believe that if Gordias were released today in its original form, the current player base might not engage with it, potentially leading to a stagnant raid scene......again.

Regarding your question, I must respectfully disagree. The desire is for players to continue running the raid even after obtaining their desired items. If players were given everything on the first day, there would be no incentive to run it again.