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  1. #81
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lann_Gallowfield View Post
    You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear.
    People claim they want to change the loot system so they can gear up multiple jobs, but their suggestions reveal it's actually about wanting to gear up one job faster. Like the 900 weekly tome cap people keep bringing up.

    If it's really just about switching between multiple jobs throughout the tier then it would be sufficient to make separate lockouts for each armor type, right?
    (2)

  2. #82
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lann_Gallowfield View Post
    You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft? Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.

    You make an expansion that promotes playing continually then turn your savage content into a once per week event and do not allow people to go back and play them again without griefing other people's rewards. This system is fundamentally counter to the nature of this game, it needs improved because it's not fun it doesn't make any logical sense.
    Its how they keep you coming back and not progressing too quickly. Its the same reason there is a cap on tomes to stop you from gearing up in the first week. Everything they do is to keep us logging back in every week.
    (2)

  3. #83
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    82
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Also, reminder that:
    Savage weekly limits is worse than normal or alliance raid because you can only attempt to roll once per week in savage.
    If you roll but don't get anything (or you even pass on rolls), then tough luck, you can't realistically join parties anymore and roll again; all of PF blocks you from redoing a savage raid if you've already cleared it for that week, because having cleared it means that there will be less chests upon clearing it for the rest of players.
    In normal and alliance raids, if you don't get anything, that's unlucky and it feels kinda bad, but you can just do it again until you DO get something. In the case of extremes, you *always* get a totem even if you lose out on the coffers. Down the line, 99 totems also get you collectible mounts, which a lot of people do this for too. You will generally always find farm parties for extremes just so people can earn totems.

    No such thing in savage. You clear it once per week and that's that, you're not really allowed to do more than that even if you wanted to.
    This is not prolonging the longevity of content.

    If anything it just leads to the same issue you always see in savage later on in the tier: Tuesdays everyone is happily clearing. But try clearing in the weekends where most savage raiders already got their stuff.
    But if you *always* give rewards, then people will *always* have a reason to join savage parties, and that does a lot more to the longevity of content.

    You do get a "participation trophy" in the form of books. But you also only get 1 book per raid, per week, and you need many books just to get 1 gear item. 3 books (= 3 weeks) for 1 single accessory. 4 books/weeks for one single boots/gloves/helmet. 6 books/weeks for one single chest/legs. 8 books/weeks for weapon. Actually used to be worse.
    It takes 12 weeks to get a full set just from books. 3 months. For 1 savage set. And this is assuming you even CAN clear all 4 savage fights every single week. That's okay and reasonable timetable.

    Now multiply this with the assumption you're wanting to play multiple classes. 7 different endgame gearsets (healing, fending, casting, aiming, scouting, maiming, striking). Means 84 weeks. 21 months. It's probably a bit less because most people are not that unlucky they never get coffers, and you actually do get to "catch up" with augmented tome gear and such a bit into the tier. But still, this is nearly 2 years. Do you not think that that is a bit ridiculous?
    (7)

  4. #84
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I would like if the lockout was job specific.... it would actually encourage playing multiple jobs like the system allows.
    (4)

  5. #85
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raven2014 View Post
    Curious but ... what stop you from flexing mid-tier from DPS to healer? Because I know it's not the gears that stopping you.
    No, it's the 5-8 weeks it takes to gear up a new class, and then another 5-8 weeks for another and another.

    Saying "oh but you can do it in crafted!!!" doesn't change how obnoxious and slow it is to acquire gear for any job but a dedicated main.

    Let people gear up alt jobs incredibly quickly after they have the same piece on main. There is NO reason not to.
    (3)
    Last edited by Aurora428; 07-27-2024 at 01:32 AM.

  6. #86
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ApolloGenX View Post
    I would like if the lockout was job specific.... it would actually encourage playing multiple jobs like the system allows.
    Dang it's almost like the game that advertises as being alt-job friendly should actually, like, do that?
    (5)

  7. #87
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aurora428 View Post
    Saying "oh but you can do it in crafted!!!" doesn't change how obnoxious and slow it is to acquire gear for any job but a dedicated main.
    It does change one tiny little important detail that ... your claim of the game "preventing you form flexing mid tier" was incorrect and invalid.
    (0)

  8. #88
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinha View Post
    People claim they want to change the loot system so they can gear up multiple jobs, but their suggestions reveal it's actually about wanting to gear up one job faster. Like the 900 weekly tome cap people keep bringing up.

    If it's really just about switching between multiple jobs throughout the tier then it would be sufficient to make separate lockouts for each armor type, right?
    It's a bit of both.

    I've raided almost every tier that's been released, though I've taken a break for one or two tiers due to IRL commitments. In nearly every tier, my raid group ends up with all BiS raid drops for our main jobs but has to wait weeks to complete our tome sets. This issue is compounded by the fact that there's only a single tome upgrade piece for left/right side gear per week from savage, which eight people need multiples of.

    It's very common to obtain all your raid BiS gear and then have to wait a long time to finish your tome BiS pieces. The rate at which raid gear is obtainable compared to tome gear is not equal. This disparity is a big issue and is why people consistently bring up the 900 tome cap (which would help a little, but people would still be waiting on the upgrade item).

    By raising the tome cap, players could finish off their main sets and start spending tomes on their alts faster. Tomes are the biggest roadblock. The only other solution would be to have separate weekly tome caps for every role, which would be a nightmare to manage.
    (1)

  9. #89
    Player
    Rookie1's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Vidia Ventus
    World
    Siren
    Main Class
    Archer Lv 100
    is this a troll thread? the OP has not responded to any alternate ideas
    (0)

  10. #90
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    People be out here like "We have to gate this, for the people who would just no-life grind their BIS and just not play!" My brother in Hydaelyn, the people who are on that level aren't playing with you in the first place, so why do you even care?
    (2)

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