Tl;dr does anybody else not like very complex burst focused jobs and prefer things like WAR or SMN specifically because of their simplicity?
I have only been playing for a little over a year, so maybe I am just not good enough at the game, but I feel like I am the only person who likes simple jobs over the more complex and busy jobs. I do not like juggling a lot of stuff like buffs, DoTs, keeping my combos going, using ogcds on cooldown, etc. However I feel like I only see stuff about how much people dislike how simple and homogenous a lot of jobs feel.
Currently I main SMN, but I have spent a lot of time on all the casters. For the other two I feel like I am not putting out their max damage because they have procs or a lot of buffs/support that I just am not being efficient with. Now there are things I like about them, like RDM having on demand gap closer/back step or BLM focusing on sustained high damage over big bursts. I am definitely most comfortable with SMN, but a lot of people (or maybe just YouTubers) seem to think it is boring or missing something.
This became most obvious to me as I learned more about what the viper job will be like, because I was really hoping for a less complex job with the kind of sustained damage by just switching between high damage and recovery phases that I do enjoy in BLM. However it is looking to me more like viper is a new blend of stuff we already have in the other melee jobs while still being unique. That is fine as RPR is simple enough for me to enjoy playing from time to time, and maybe DRG will be reworked into something I can enjoy more, but I can't help but feel there is a niche in melee that is not being filled.