The game could definitely benefit from a healthy dose of chaos and semi random little incidents in between main mechanics (or even during them).

And hell, even without chaos, I'd kill to get back actual prey mechanics that actually require support coverage through shielding and/or mitigation. Dangerous in normal mode as it won't oneshot players, but can for example precede room wides. Absolutely lethal in challenging content however and would require support protection.

Quote Originally Posted by Tunda View Post
What I mean by rage mechanic is:

You can't stun provoke or anything the boss will attack dps only that is most annoying to them

The attacks is avoidable but if tank didn't succeed to knockout the boss within the time frame.. boss attack will be harder to avoid.

How knockout will be idk but it could be a mini game that tank has to do within time frame
ARR had similar mechanics based on damage inflicted to the boss, notably in Sastasha hard and Qarn hard, except it was room wide damage. But it's easily extendable to single targets.