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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,346
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The game could definitely benefit from a healthy dose of chaos and semi random little incidents in between main mechanics (or even during them).

    And hell, even without chaos, I'd kill to get back actual prey mechanics that actually require support coverage through shielding and/or mitigation. Dangerous in normal mode as it won't oneshot players, but can for example precede room wides. Absolutely lethal in challenging content however and would require support protection.

    Quote Originally Posted by Tunda View Post
    What I mean by rage mechanic is:

    You can't stun provoke or anything the boss will attack dps only that is most annoying to them

    The attacks is avoidable but if tank didn't succeed to knockout the boss within the time frame.. boss attack will be harder to avoid.

    How knockout will be idk but it could be a mini game that tank has to do within time frame
    ARR had similar mechanics based on damage inflicted to the boss, notably in Sastasha hard and Qarn hard, except it was room wide damage. But it's easily extendable to single targets.
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  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    The game could definitely benefit from a healthy dose of chaos and semi random little incidents in between main mechanics (or even during them).

    And hell, even without chaos, I'd kill to get back actual prey mechanics that actually require support coverage through shielding and/or mitigation. Dangerous in normal mode as it won't oneshot players, but can for example precede room wides. Absolutely lethal in challenging content however and would require support protection.



    ARR had similar mechanics based on damage inflicted to the boss, notably in Sastasha hard and Qarn hard, except it was room wide damage. But it's easily extendable to single targets.
    I wish if there is a version of 2.0 or even 1.0 to see what is missing,

    I know they HAD to remove specific mechanic due to server tick issue,

    we understand they didn't have enough money at that day.. but now FFXIV is biggest MMO of all time or close to it..

    Shb and EW was enough success to revamping old mechanic and fix gameplay related issues
    (0)