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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Add rage mechanic

    Add rage mechanic when boss can ignore tanks and focus on high dps or agro member (not tank) and do avoidable attacks.

    Tank can have the ability to do mini game to knockout boss to remove rage

    This can make tank the real savior of the team not just a punching bag
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    So you mean... Basic mechanics.
    Share with tanks in front, raidwide that needs to be mitigated, tankbuster to grab, tank tower to soak, wide tank buster to move away from the party...

    And all other mechanics that attack the party members regardless of enmity.
    (4)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    So you mean... Basic mechanics.
    Share with tanks in front, raidwide that needs to be mitigated, tankbuster to grab, tank tower to soak, wide tank buster to move away from the party...

    And all other mechanics that attack the party members regardless of enmity.
    There is a difference
    All you mentioned is scripted with no intelligence from boss side

    Just make boss smarter and can act at his own with rage mechanic
    (0)

  4. #4
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    803
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    There is a difference
    All you mentioned is scripted with no intelligence from boss side

    Just make boss smarter and can act at his own with rage mechanic
    I like the idea of a boss using its move randomly like they show them once then boom random could even add tank buster raidwide into those (could have a cooldown on tank buster and raidwide like can use it cap twice in a row)
    (1)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    There is a difference
    All you mentioned is scripted with no intelligence from boss side

    Just make boss smarter and can act at his own with rage mechanic
    I strongly suggest you try to play tank role in high-end content and then come back to us.

    XIV is a game about planning, mapping your resources and predicting the mechanics. Not about throwing random surprises that can happen in 1 run out of 1000.
    If you play only dungeons and normal mode, your knowledge of the game is limited to the surface level.

    We already have bosses targeting other party member and that's enough.
    You can still queue in Rathalos Extreme to try your suggestion.
    (3)

  6. #6
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    949
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I'm not sure I understand what you're asking. Bosses already randomly target other players avoidable attacks, they just don't suddenly drop aggro. There's also already many mechanics that tanks must deal with protect the party, like the tank towers in EX1 or grabbing tethers in EX2.

    There are bosses that ignore the tank and just attack random players, but they aren't all that threatening, especially for tanks since the damage has to be low enough that it doesn't 1-shot other roles. Using 4 tanks against Rathalos Extreme was very common back in the day because of this.

    What would the mini-game to stop the boss from "raging" be? Provoke it? Stun it? An Active Time Maneuver? Could use an example.
    (2)

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Espon View Post
    I'm not sure I understand what you're asking. Bosses already randomly target other players avoidable attacks, they just don't suddenly drop aggro. There's also already many mechanics that tanks must deal with protect the party, like the tank towers in EX1 or grabbing tethers in EX2.

    There are bosses that ignore the tank and just attack random players, but they aren't all that threatening, especially for tanks since the damage has to be low enough that it doesn't 1-shot other roles. Using 4 tanks against Rathalos Extreme was very common back in the day because of this.

    What would the mini-game to stop the boss from "raging" be? Provoke it? Stun it? An Active Time Maneuver? Could use an example.
    What I mean by rage mechanic is:

    You can't stun provoke or anything the boss will attack dps only that is most annoying to them

    The attacks is avoidable but if tank didn't succeed to knockout the boss within the time frame.. boss attack will be harder to avoid.

    How knockout will be idk but it could be a mini game that tank has to do within time frame
    (0)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,962
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The game could definitely benefit from a healthy dose of chaos and semi random little incidents in between main mechanics (or even during them).

    And hell, even without chaos, I'd kill to get back actual prey mechanics that actually require support coverage through shielding and/or mitigation. Dangerous in normal mode as it won't oneshot players, but can for example precede room wides. Absolutely lethal in challenging content however and would require support protection.

    Quote Originally Posted by Tunda View Post
    What I mean by rage mechanic is:

    You can't stun provoke or anything the boss will attack dps only that is most annoying to them

    The attacks is avoidable but if tank didn't succeed to knockout the boss within the time frame.. boss attack will be harder to avoid.

    How knockout will be idk but it could be a mini game that tank has to do within time frame
    ARR had similar mechanics based on damage inflicted to the boss, notably in Sastasha hard and Qarn hard, except it was room wide damage. But it's easily extendable to single targets.
    (0)

  9. #9
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    The game could definitely benefit from a healthy dose of chaos and semi random little incidents in between main mechanics (or even during them).

    And hell, even without chaos, I'd kill to get back actual prey mechanics that actually require support coverage through shielding and/or mitigation. Dangerous in normal mode as it won't oneshot players, but can for example precede room wides. Absolutely lethal in challenging content however and would require support protection.



    ARR had similar mechanics based on damage inflicted to the boss, notably in Sastasha hard and Qarn hard, except it was room wide damage. But it's easily extendable to single targets.
    I wish if there is a version of 2.0 or even 1.0 to see what is missing,

    I know they HAD to remove specific mechanic due to server tick issue,

    we understand they didn't have enough money at that day.. but now FFXIV is biggest MMO of all time or close to it..

    Shb and EW was enough success to revamping old mechanic and fix gameplay related issues
    (0)