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  1. #1
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100

    Pictomancer - QoL Change

    I realize that Pictomancer is already, incredibly powerful so this will likely get a side-eye, but I think Pictomancer desperately needs the following QoL update.

    QoL Update:

    1. Upon entering a duty, all available motif's are automatically drawn.

    Reason:

    1. When tanks/party members do not wait for Pictomancer's to fully pre-draw everything before engaging combat ( Raids, Bosses, Etc ) it throws off the entire two minute burst window.

    2. Forcing us to pre-draw adds nothing to the experience, adds no meaningful gameplay and just wastes the entire party's time and has a negative impact to the overall encounter when the group either simply doesn't wait or just forgot to wait on us.
    (12)
    Last edited by Kyeria; 07-25-2024 at 12:05 PM.

  2. #2
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    This is a pretty basic QoL change that benefits everyone. I think I remember reading something about Sage getting adjusted with addersting on load in for similar issues.
    (2)

  3. #3
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kyeria View Post
    I realize that Pictomancer is already, incredibly powerful so this will likely get a side-eye, but I think Pictomancer desperately needs the following QoL update.

    QoL Update:

    1. Upon entering a duty, all available motif's are automatically drawn.

    Reason:

    1. When tanks/party members do not wait for Pictomancer's to fully pre-draw everything before engaging combat ( Raids, Bosses, Etc ) it throws off the entire two minute burst window.

    2. Forcing us to pre-draw adds nothing to the experience, adds no meaningful gameplay and just wastes the entire party's time and has a negative impact to the overall encounter when the group either simply doesn't wait or just forgot to wait on us.
    Forced manual drawing before raids feels exactly like protect + stoneskin 2 felt: a kind of pointless delay that only serves to make everyone else either wait on you or screw you over. Great idea!

    I would like to add that since pictomancer already stacks a lot of actions into single buttons, I would suggest making the buttons that are locked out based on stance (the 1-2-3, holy/dark) share the same button as their stance parallel (since stance changes literally disable using the other one anyway) and then use the freed up space to add more mechanics and make the class feel a bit more complex than it does. Could also combine hammer's button into the button that activates it. With three more buttons freed up there's at least enough room to add one new variation to each painting slot, or expand what's already there.

    As-is, picto is highly effective but extremely straightforward and mildly underwhelming and boring as a result. But there's definitely potential here, and I think they could really capitalize on that with adding a bit more on top.
    (1)