I think we can all agree that we go with what personally works for us. If it gets the job done, I say do it.
I think we can all agree that we go with what personally works for us. If it gets the job done, I say do it.
Cheers to that, only time i even respond to these forums is when somone proclaims a certain set up is far better then any other. I will say tho, if your going to atempt to make a offensive tank, I would certainly support WAR for this role, as they are certainly better suited for it. I love pld because of its ability to be self relient and hold strong enmity without focusing on non defensive stats. but maybe thats just me.
a pld can be better for speed runs honestly. we never use war and we are only 2-3 mins under the 17 min speed run for AV our set up is 1 brd 1 pld 2 whm 4 blm. once we get to a certain point all but the pld switch joints to 1 pld 1 whm rest all mnks. we get Miser to about 7% hp left before he runs off. And my mnks isnt capped at stats yet so if a few us get some better gear well be able to get that 17 min speed run with no problem. Pld can gain hate a whole lot faster than a war so dds can attack right away instead of waiting for hate.
Yes, PLD works fine for speed runs. Great hate.
For your AV runs have you tried 1 whm? They just have to manage Sacred Prism well. Have that other WHM become BLM and you will be able to clear each room much faster. Should give you the few minutes back you need to win. Once you get a solid strategy down that you think will work it's all about practice to make it as fluid as possible. Find out what works best for your group. Good luck.
Even with a warrior, DDs don't need to wait for hate on Miser's Mistress. Paladin works fine for a full AV 17 minute and so does warrior. I can't say I'd recommend paladin for the first half of a 17 min CC but I could see it working. The big advantage there would be having Hallowed Ground up for Chimera, so you could pretty much ignore dodging shit for 20 seconds and go nuts.
Mnk burn chimera. Nevah move. Dragon kick tail off immediately.
Just be careful with your testing. I've been caught on this as well. On those mobs, based on your damage output. There will be almost +-75 Damage Variance. So a total difference of 150 Damage from Min/Max.I fiddled around with this a bit on Old Six-Arms and Gluttonous Gertrude before logging tonight. I took off my Cobalt Gauntlets and Celata (there's a reason I'm mentioning this) and my HP was about 3090 when equipping the Militia Gauntlets and Armet my HP topped around 3270 with a deviance of 180hp. Using Non crits as a basis my Spirits Within were hitting GG for around 1600 and OSA for roughly 1550 with the Militia Armet/Gauntlets equipped. W/o Spirits was hitting GG for around 1500 and OSA for 1450ish, so your maximum (current) HP amount DOES affect the damage dealt with Spirits, so having more HP = more potential damage.
However, my DD stats had a large deviance of 37 less STR and 23 less MND without my normal Cobalt Celata/Gauntlet gear. The reason this is important to note is when using spirits on OSA I noticed my numbers were far less consistent actually having some Spirits hit for 1300 and others for 1600, while numbers on GG were pretty consistent probably due to lower defense than OSA.
When I'm in my usual full DD setup (roughly 3150 HP) Spirits hit GG for roughly 2100, and OSA for 1700 with solid consistency.
So it appears while even just having a slightly larger amount of Max HP give great returns on Spirits Within, your STR/MND still appears to still have a major impact on the weaponskill calculations as well as maintaining consistent Spirits numbers on mobs with higher defense.
From testing I've done as well. There has been no difference with more Max HP.
"Increased Damage with greater current HP"
Is very strange wording.
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acording to his tests, it would make sense, but your right, i can see a diffrence of 50-100 damage without ever changing gear, pending on defense. was curious about this myself, either way , I dont think it affect enmity build all that much, or atleast Im not seeing any issues with using the cobalt winglet thus far, no enmit or dps stats added, vit +34, would like to get that meld on a giantsgall , but they keep blowing up :/ one of these days I suppose.Just be careful with your testing. I've been caught on this as well. On those mobs, based on your damage output. There will be almost +-75 Damage Variance. So a total difference of 150 Damage from Min/Max.
From testing I've done as well. There has been no difference with more Max HP.
"Increased Damage with greater current HP"
Is very strange wording.
Aye you do have a good point there, I would emplore those with HP builds try it out more seeing as the 180 hp variance is the absolute best I could do without spending a few mil on gear I wouldn't use or grouping with a bunch of people (which was late so that was a no go). However my standpoint about MND/STR actually factoring in the WS damage factor of Spirits is still prominent in my testing, I will fall back however and do some more tests with a greater range of HP when I can however.Just be careful with your testing. I've been caught on this as well. On those mobs, based on your damage output. There will be almost +-75 Damage Variance. So a total difference of 150 Damage from Min/Max.
From testing I've done as well. There has been no difference with more Max HP.
"Increased Damage with greater current HP"
Is very strange wording.
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hmm, never thought about mind effecting damage either, it would apear that with mind effecting damage, there leave little incentive to stack str, before it was rummored that str effected block, (not block rate) , I belive that was later debunked. Pretty certain block rate is effected by dext, as well as accuracy, soo the only other place one could add str (pants) it would apear as tho you would want dext instead. making str seem like an alternative for PLDs seeking to do more DPS instead of tank role. I like the availability of diffrent options , however, pld as a dps role seems pointless. The amount of effort it would take to make pld do GOOD dps seems more trouble then its worth when better alternatives are out there. Just curious as to why SE would even give us that option. seems they would make vit a damage multiplier, but if they did that , I could see where PLD could quickly become OP.
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