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  1. #1
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Protip: /actionq on. then make a macro with these two lines in it:
    /ac "Flash" <t>
    /ac "Provoke" <t>

    Do NOT put a wait in it.
    It will clip the animation and get it off faster than you can hitting the buttons. You'll notice this leaves the cool down only 1 second apart and keeps them constantly together for 950 threat + modifier every 30 seconds. It'll also save time on your micro-management because it keeps these two on constant cool down and locked together using up minimal time to interfere with tp gain. This macro will NOT work if actionqeue isn't on (use the auto trans to spell it right, sorry lol).

    Also, on coincounter, I usually hold both flash and voke for Instinct and have no issues hooligan back blms in a 40 second kill.

    Pro tip 2: Do the same for antagonize rampart on war since ramp only buffs you on war and they have the same cool down!

    Protip 3: Fire these macros during long animation weaponskills (like flat blade, spirrits, rage, steel cyclone, godsbane) and you'll often use the abilities either without any "squating" or only 1 squat, further maximizing tp gain!

    Protip 4: YOUR JOB IS TO BUILD ENMITY. THIS IS YOUR PRIMARY AND MOST IMPORANT JOB.
    Quote Originally Posted by Stufoo View Post
    You need everything to "tank well". It's not about simply "keeping hate", when you have really well geared black mages, they will be pushing that enmity threshold you set no matter what, even with perfectly cooled down quelling, freeze, and chameleon. You need enmity gear, not to win, but to win faster because your DDs aren't on a leash.
    "Keeping hate" just means your dds saw they were red and slowed down. If this happens, you are a failure. You have held your group back increasing the odds of failing both the fight and things like speed run or 17 clear. Your job is to build threat. It is the whm's job to keep you alive. Do what you MUST to make living possible, but your primary purpose is threat.
    (1)
    Last edited by PiedPiper; 08-10-2012 at 06:36 PM.

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by PiedPiper View Post
    Protip: /actionq on. then make a macro with these two lines in it:
    /ac "Flash" <t>
    /ac "Provoke" <t>

    Do NOT put a wait in it.
    It will clip the animation and get it off faster than you can hitting the buttons. You'll notice this leaves the cool down only 1 second apart and keeps them constantly together for 950 threat + modifier every 30 seconds. It'll also save time on your micro-management because it keeps these two on constant cool down and locked together using up minimal time to interfere with tp gain. This macro will NOT work if actionqeue isn't on (use the auto trans to spell it right, sorry lol).

    Also, on coincounter, I usually hold both flash and voke for Instinct and have no issues hooligan back blms in a 40 second kill.

    Pro tip 2: Do the same for antagonize rampart on war since ramp only buffs you on war and they have the same cool down!

    Protip 3: Fire these macros during long animation weaponskills (like flat blade, spirrits, rage, steel cyclone, godsbane) and you'll often use the abilities either without any "squating" or only 1 squat, further maximizing tp gain!

    Protip 4: YOUR JOB IS TO BUILD ENMITY. THIS IS YOUR PRIMARY AND MOST IMPORANT JOB.


    "Keeping hate" just means your dds saw they were red and slowed down. If this happens, you are a failure. You have held your group back increasing the odds of failing both the fight and things like speed run or 17 clear. Your job is to build threat. It is the whm's job to keep you alive. Do what you MUST to make living possible, but your primary purpose is threat.
    in response to your last paragraph:

    that is a completely bold and opinionated statement to make. You job as tank is actually two fold. Holding hate, while important is pointless if your squishy and die ando or put un due stress on your whms. That being said, DDs holding back happends periodically via fight dinamics anyways, examples (hate resets, running or hideing from devistating AOEs, refocusing attacks on adds when needed whild tank continues to hold boss, when tank is incaped and cant use vokes dds relativly slow down or stop,)

    To say that one or the other take priority is simply an opinion, where staying alive is pointless if you dont have hate, keeping hate is pointless if you die everytime you take it. And I belive its important to remember, no matter how much enmity gear you have, most well geared DDs can take hate easly if they sought out to do so, Hate management is not just on the tank but the entire party.

    Any tank who belive he/she held hate completley on their own , is oblivious to how the game mechanics work and is likely too relient on whm to stay alive. There is a time and place for a offensive tank , but its completely unreasonable to think that a defensive tank has no place in the game.

    Final thought: The beauty of this game , as of now, is ones ability to do the same job as onther in a completly diffrent way. I personally belive that stacking HP as a priorty for tank is dumb, but I will not say that they cant get the job done, Its just my opinion that , that particular tatic is far less efficient. To tell somone that having their DDs watch their hate and be carefull not to pull it, a failer, is completely unreasonable and upity. I am willing to bet, I can tank in your position and your WHMs will perfer to have me over you , AND we will still get the job done even if just a little slower.
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