I meant it was a set amount, it doesn't change regardless of how much/little damage is done. I suppose I could have worded it better, so my bad.When you say "across the board," you mean strictly damaging abilities (AA/WS), correct? For a long while, sentinel didn't increase enmity from actions, such as provoke/flash/rampart/etc, but only damage, unless this has since been tested and found fixed. I haven't seen any updates to that, though, so I've assumed it is still this way.
And to my knowledge yes it still doesn't work for abilities.
Last edited by SwordCoheir; 08-03-2012 at 02:11 PM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
WAIT, WHAT?! how do you test enmity acurately, is there a parse that can give a number value to an action or is it based off of how one percives the strenght of the action, if its left to the descretion of perception then there is no possable way to claim that as conclusive. No offense intended just curious how you can accuratly test enmity
and to clearify my previous post, you can choose not to use materia enhance shield for the shield with 5 enmity :/ also some add dps supportive julry to increase damage hense hate, this would replace defensive supportive jewlry, adding two teir 4 vit materia to your sward has actually show a respectable increase in damage mitigation and give a little more umph to your SS. Like I said before ,to each their own, as far needing enmity gear to hold hate, no your realy dont, a good understanding of how vit/mind and good timing helps you control the battle feild gose a long way, that and , DDs letting lose is one thing but DDs neglecting their own responsability to hate control is another, if you score 3 combos in a row with all crits, yeah.... time to cool off that hate
Last edited by Aceofspades; 08-03-2012 at 04:16 PM.
SE has said that 1 damage done = 1 point of enmity. You can measure this exactly by going out and provoking something, and having a gatherer/crafter wrist flick something a whole bunch to find the exact enmity value. There is no enmity decay for damage taken and no decay over time, so eventually those wrist flicks will over take your enmity even if it takes a long time, and however many wrist flicks it took, minus one, is how much enmity Provoke gives.
hmm thats interesting , I now have a new test to confirm, if this is true then its possable to prove that enmity materia is most usefull in controlling gradual enmity build , like what a dd would experiance when slowly catching the enmity cealing set by the tank. That being said , the enmity cealing will always be the same, meaning that if the DDs do not dump enmity ocasionally then they will still catch the tank reguardless, wich gose back to my point. you dont need enmity gear to keep hate , especially if your dds know how to dump enmity and you as a tank know how to effciently attain enmity w/o sacraficeing any deffensive stats.SE has said that 1 damage done = 1 point of enmity. You can measure this exactly by going out and provoking something, and having a gatherer/crafter wrist flick something a whole bunch to find the exact enmity value. There is no enmity decay for damage taken and no decay over time, so eventually those wrist flicks will over take your enmity even if it takes a long time, and however many wrist flicks it took, minus one, is how much enmity Provoke gives.
At anyrate, ty for that info, opens a whole new door when testing gear, and confirming some comon mis conceptions.seriously, ty
You need everything to "tank well". It's not about simply "keeping hate", when you have really well geared black mages, they will be pushing that enmity threshold you set no matter what, even with perfectly cooled down quelling, freeze, and chameleon. You need enmity gear, not to win, but to win faster because your DDs aren't on a leash. I understand where you are coming from, doing pick up groups with objectively bad damage dealers, you probably don't feel the need for enmity. Good damage dealers will be held back if you are not wearing enmity gear and meticulously keeping up with your enmity abilities.
It's also not about setting up one perfect set of gear, as you'll use many. You can use physical defense/enmity set (holy shield, meld body/darklight) or DD gear and just play warrior on princess, you should have an HP/enmity set for Chimera, HP/defense gear on coco, pure enmity/dd gear for miser, etc. If you aren't switching your gear/job for every single boss you are not being efficient, period. That's why you tanked Princess so well with your one DEF+ set and got absolutely thrashed because you wore no HP for a MAGICAL DAMAGE BOSS. Not every boss is Coincounter.
Hmm, if you were to be completely un biased , you should probably mention that no magical attack without reasonable mitigation, can one shot a tank, wich is the only real purpose behind stacking HP, other then that, a large HP pool offers far little other then a bigger bar for healers to fill. The only attack I know of that can one shot a tank with full HP is 100 tonze, a physical attack.You need everything to "tank well". It's not about simply "keeping hate", when you have really well geared black mages, they will be pushing that enmity threshold you set no matter what, even with perfectly cooled down quelling, freeze, and chameleon. You need enmity gear, not to win, but to win faster because your DDs aren't on a leash. I understand where you are coming from, doing pick up groups with objectively bad damage dealers, you probably don't feel the need for enmity. Good damage dealers will be held back if you are not wearing enmity gear and meticulously keeping up with your enmity abilities.
It's also not about setting up one perfect set of gear, as you'll use many. You can use physical defense/enmity set (holy shield, meld body/darklight) or DD gear and just play warrior on princess, you should have an HP/enmity set for Chimera, HP/defense gear on coco, pure enmity/dd gear for miser, etc. If you aren't switching your gear/job for every single boss you are not being efficient, period. That's why you tanked Princess so well with your one DEF+ set and got absolutely thrashed because you wore no HP for a MAGICAL DAMAGE BOSS. Not every boss is Coincounter.

Pro Tip for speed runs, When doing AV, Coincounter 100swing( You run all the way out for Swing, only right behind for Swipe) Run into the group and pop rampart when you're on top of everyone. Grats generating 800 Enmity while running out and avoiding his attack.
After a little bit of training, I noticed that I had a "Dead Zone" where my enmity generation stopped for a short period of time. Realizing the fatal flaw, I came up with a slightly adjusted rotation:
Aegis Boon (in some cases, before battle, like on Ifrit or Coincounter).
Take up position/Pop maddening potion if you use them.
Provoke
Wait for the first melee attack to strike your Aegis Boon.
Phalanx
Sentinel
Spirit's Within (Sentinel will boost the enmity gained from the already massive gains on SW)
Flash
Outmaneuver and Divine Veil (Divine Veil will provide you with 100% shield blocks for Outmaneuver, netting you a very nice TP increase, which is used to continue this rotation)
War Drum (I know people don't like how this ability currently is, but it does provide good enmity still.)
Provoke
Fast Blade/Flat Blade
Flash
At this point, Spirit's Within should be near 10-15 seconds on cooldown, and Aegis Boon should be ready to use. When the time arrives, use Aegis Boon for another shield block so you can continue with Phalanx and Spirit's Within.
If you notice, I don't put Rampart into any specific part of this rotation. That's because the position it occupies is usually dependent on what you're fighting, while the rest of the rotation is fairly consistent.
NOTES ABOUT THIS ROTATION:
If you miss Phalanx, jump immediately to Flash and follow up with Divine Veil. The first Spirit's Within is absolutely vital for locking in hate early so your DD can start cutting loose.
On Coincounter, I Provoke in the beginning, then save Provoke exclusively for Animal Instinct. You can maintain hate purely through Flash and Flat/Fast Blade, and one provoke will turn him back towards you unless someone decides to keep nuking like a fool. In that event, you'll need to step in front of him and quickly Fast/Flat Blade combo him to get stable hate again.

I pretty much use similar rotations to most of these guys, but instead of using Sentinel before Spirits Within, I save it for (2K TP) Goring Blade combo then Flat blade combo straight after, to get the most of my emnity generation.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote
seriously, ty



