In another thread completely different from this topic someone brought up the option of letting everyone having a house leaving personal houses open for solo players who doesn't play in an FC and snatching personal houses away for those that already have already live in an FC house. (Don't ask.)

I have to ask this: why are we pushing to punish players for simply playing with friends? It sorta makes sense for pvp when it comes to solo vs groups. However, if the goal is to win why are we trying to get rid of groups that have unity? Why push for total chaos where the only way to win is who got the most objectives while avoiding excess zergs? I don't get it. Taking the premades away may make the game more fair. However, it isn't going to get rid of those that don't open their maps, it isn't going to get rid of those that chooses to run the same strategy with no adaptation, and it definitely isn't going to get rid of those that chooses to afk for free xp.

You get additional xp when queuing in as a needed class, the extra xp added whenever this is done queuing in solo. Should we start discouraging party plays for majority of the pve content too? I'm sure the raiders would love to do the extremes and savages in duty finder again.

(In case you're asking, yes I have lost my mind. Just needed to clear it before getting some sunlight, because it's needed)