Quote Originally Posted by RascalCase View Post
I'm guessing it's limited by their animation budget. Updating single target skills requires them to create new animations for them, and it's relatively low priority since AOEs are pretty much only used in casual content nowadays.
While I wouldn't say this can't be true, some of the animations look like AoEs anyway, so the adjustment should be easy. One would think. Goring Blade in particular, at least I think so. Plus I don't think Pitch Perfect's animation changed all that much, if at all.

Quote Originally Posted by Mr_Gyactus View Post
Atonement.sequence is NOT aoe, holy spirit is not aoe, intervene is not aoe.
When I need to deal group damage I don't use these abilities (except intervene), even if these are ready to use.
None of the skills you mentioned would be a part of an AoE rotation. Even the movement skill, as we have learned, wouldn't need damage. So what are you trying to say? The point of the discussion is should some skills be made AoE, since they would be used in both kinds of rotations anyway. Like how they finally made Pitch Perfect AoE, and VerHoly and VerFlare.