'Cause you gotta use a GCD to dispel. Can't have that, as all GCDs must be spent on Glare (or its equivalent for other jobs).
They have cornered themselves to this hole.![]()
I'm finding less and less use for Warden's Paean in content, especially current content.
Vulnerability? I can understand why it's uncleansable as it teaches you a fight's mechanics. The DoTs/Bleed you get when you step outside the area as well, since you learn positioning.
But some of the rest simply make no sense to keep out of Esuna/Warden Paean's reach.
Some of my fondest memories linked to that skill were cleansing the Dooms on Healers in Dun Scaith. Or heck, being rewarded with avoiding the Doom entirely by casting it ahead of time due to its shielding effect (that is useless against uncleansable debuffs).
There are so many design options available as well if they make Esuna more useful in fights. Like if a Healer gets a cleansable Silence right before a raidwide that does heavy damage. Is everyone topped off? Is removing the Silence the priority? Stuff like that.
For now, Warden's Paean is relegated to the odd Paralysis or Bad Breath in overworld content. What a bore.
In FF1 thru to FF6, there used to be several different types of status effects with several specific -na casts to cleanse them.
Esuna is a "cleans everything except uncleanable debuffs" which is honestly, silly.
But if there was 6 different debuff cleans, then every healer would need them, and would complain about the hotbar bloat for something that is barely used. Likewise Tanks and DPS would have no means of countering these except by potions, which means they would need to reserve six hotbar buttons for using pots. That is also, not viable.
At least in a MMORPG. And it feels like Yoshi-P doesn't really think much of status effect debuffs.
Realistically a healer should be doing all of the below:
1) Keeping all party members at full or near-full health (Cure 1, 2, 3, Medica, Medica II/III)
2) Physical Damage reduction (Protect), Mitigation of tank busters (Stoneskin) or magical damage (Shell)
3) Cleaning all debuffs (which last longer than the burst window) so you can't just ignore and heal through it.
Like the only dungeon in the game that actually used debuffs that way, doesn't even use Esuna to remove it. Aurum Vale. More debuff bleeds, or debuff stacks (120s) that can be cleaned please. Things like Curse, Disease, Debrave/Defaith, Freeze/Stop, Petrify/Numb, etc.
Then you have mini/frog/chicken/toy or something that makes the player just do 1's until cleaned.
Also "Reverse". Where it swaps Damage and Healing from the players party, so when that debuff is in effect, the healer has to stop healing or it will damage the party, and the DPS has to stop attacking or it will heal the enemy.
Esuna would need to be split into at least two buttons, one for cleaning debuffs that cause damage (what Esuna is for), and one for cleaning transforms(including mini and petrify), that stay transformed permanently until the dungeon is cleared if not cleaned.
These 15 second debuffs, can be ignored unless they are DOOM, and that's why some people don't have Esuna on the bar.
In higher-level content (read "Savage," "Criterion," etc.), I can see status effects, both dispellable and non-dispellable, being useful parts of the fight for ramping up the complexity. In base-level content...put simply, people are playing the game to relax and have fun, and status effects like paralyze, blind, silence, etc. just mean you're not doing things and thus not having fun. I can see why over time status effects have begun much less of a thing in base-level content at least.
Thanks for pointing them out existing even on recent content but I think it just boils down to lack of mechanic for us to actually do something against these status effects other than wait for healers. Esuna isn't even an oGCD which is a hassle tbh. Imagine having to Esuna everyone in the party because someone failed to interrupt the mobs in Thaleia or Puppet's Bunker.
wdm, I get poisoned, doomed, vuln stacks, etc all the time![]()
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