What bugs me the most about FF14 is the only thing is to do at Endgame is Que for dungeons/raids... We need events like this in the game. 1.0 players know what I'm talking about
https://finalfantasy.fandom.com/wiki...vYYW5nM1mmhAJg
What bugs me the most about FF14 is the only thing is to do at Endgame is Que for dungeons/raids... We need events like this in the game. 1.0 players know what I'm talking about
https://finalfantasy.fandom.com/wiki...vYYW5nM1mmhAJg
While the current story doesn't support the idea of attacking Beastmen, or Garleans for that matter, I do like the idea of adding something like this back into the game.What bugs me the most about FF14 is the only thing is to do at Endgame is Que for dungeons/raids... We need events like this in the game. 1.0 players know what I'm talking about
https://finalfantasy.fandom.com/wiki...vYYW5nM1mmhAJg
Isn't there a FATE in Sagolii Desert where monsters try to invade that little southern town (forgot the name)? I like it, and it's easily doable with the FATE system.
Yes we need it. As ive said many times, things like Eureka should be normal zones as well. theres so much you could do... have fates fail and Ice elementals turn the area into snow, bandids, rouge Garlean soldiers or just machines...
To be fair we can still go out and attack both imperials and beastmen, so it is something they could do for zones to breathe some new life into them. Honestly I'm pretty sad I missed it, this looks like it would be a lot of fun and almost reminds me of GW2's WvW which I absolutely love.
Yeah I believe there's a fate regarding sandworms. It's definitely something they could do with that system that would be pretty fun to see - branching fates depending on whether it succeeds or fails.
Last edited by CVXIV; 07-24-2024 at 12:42 PM.
If only every issue wasn't resolved immediately, we could have had this with robot armies attacking randomly, like what happened in Tuliyollal.
I've been loving the combat content in DT, but they really need to add something other than just 3-boss dungeons/4-floor raids. The Eureka equivalent should have been out on launch, for example. It's not even been a month and I've already done pretty much all content aside from crafters and farming the fate mount.
Yes! That's what I really want. Make Euerka into normal zones.. current zones are so boring and dull
1.0's Hamlet Defense was literally replaced with other game systems in ARR (the trading in items to increase Hamlet supplies was added to Grand Companies, and later, city restoration content like Doma and Ishgard; and the 'enemies attacking a village' situation became many different FATEs, such as at Highgate, Poor Maid's Mess and Hyrstmill).
Plus we had a similar thing to Hamlet Defense in general in the original incarnation of the Diadem and... well... look how that turned out (i.e. first gutted of the Doth/DotL aspect, then dumbed down to just be a NM fest). So I do not see it ever coming back to how it was in 1.0 alas.
Urghh... it sucked (there was a reason Whitegate became known as 'Laggate'). And the amount of times I couldn't hire a chocobo to get to an EXP party because the stupid chocobo handler in Aht Urhgan had gone and gotten himself kidnapped by mamol'jaa or whatever during the previous attack... Thank Altana those days are long gone.
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