What bugs me the most about FF14 is the only thing is to do at Endgame is Que for dungeons/raids... We need events like this in the game. 1.0 players know what I'm talking about
https://finalfantasy.fandom.com/wiki...vYYW5nM1mmhAJg
What bugs me the most about FF14 is the only thing is to do at Endgame is Que for dungeons/raids... We need events like this in the game. 1.0 players know what I'm talking about
https://finalfantasy.fandom.com/wiki...vYYW5nM1mmhAJg
While the current story doesn't support the idea of attacking Beastmen, or Garleans for that matter, I do like the idea of adding something like this back into the game.What bugs me the most about FF14 is the only thing is to do at Endgame is Que for dungeons/raids... We need events like this in the game. 1.0 players know what I'm talking about
https://finalfantasy.fandom.com/wiki...vYYW5nM1mmhAJg
To be fair we can still go out and attack both imperials and beastmen, so it is something they could do for zones to breathe some new life into them. Honestly I'm pretty sad I missed it, this looks like it would be a lot of fun and almost reminds me of GW2's WvW which I absolutely love.
Isn't there a FATE in Sagolii Desert where monsters try to invade that little southern town (forgot the name)? I like it, and it's easily doable with the FATE system.
Yeah I believe there's a fate regarding sandworms. It's definitely something they could do with that system that would be pretty fun to see - branching fates depending on whether it succeeds or fails.
Last edited by CVXIV; 07-24-2024 at 12:42 PM.
Yes we need it. As ive said many times, things like Eureka should be normal zones as well. theres so much you could do... have fates fail and Ice elementals turn the area into snow, bandids, rouge Garlean soldiers or just machines...
Yes! That's what I really want. Make Euerka into normal zones.. current zones are so boring and dull
If only every issue wasn't resolved immediately, we could have had this with robot armies attacking randomly, like what happened in Tuliyollal.
I've been loving the combat content in DT, but they really need to add something other than just 3-boss dungeons/4-floor raids. The Eureka equivalent should have been out on launch, for example. It's not even been a month and I've already done pretty much all content aside from crafters and farming the fate mount.
Besieged was a mess, especially if you had a Lv. 8 Beastmen raid. And the consequences of failure were you lost the Candy, which screwed over the entire server. Getting it back required several groups to sacrifice themselves to weaken the boss enough for the last group to take them out. Thematically, that seems pretty badass and heroic. In practice, it was an uncoordinated disaster 99% of the time.
Campaign, on the other hand, was much better. The enemies didn't overwhelmingly outmatch the players, and the battles were much more frequent. You basically got all the good parts of Besieged, but in a more refined package.
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