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  1. #1
    Player
    Kyanari's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    31
    Character
    Canary Underlight
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Thanks for pointing them out existing even on recent content but I think it just boils down to lack of mechanic for us to actually do something against these status effects other than wait for healers. Esuna isn't even an oGCD which is a hassle tbh. Imagine having to Esuna everyone in the party because someone failed to interrupt the mobs in Thaleia or Puppet's Bunker.
    (0)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,719
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Status effects are a bit messy for a game like FFXIV. Due to the games design of "player over job".

    Same reason they haven't bothered with dots and removed the wind-up for monks. Since they end up causing situations where those don't get to participate as much in certain fights.
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,686
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It's because this game is an MMORPG and that makes it DPS-oriented. People are obsessed with DPS so if they have to Esuna then they have lost their precious DPS uptime. The implementation was also poor in many cases, with the status effects lasting about as long as it would take to Esuna anyway. I thought about what might make someone Esuna and one of the things would be sleep, but in this game being attacked by the boss means sleep is interrupted anyway.

    I thought about what would make healers actually heal and esuna a lot and I think combat speed is a big factor. If the GCD was changed to 10 or 20 seconds (as extreme as that sounds), and the rest of the time was just dodging mechanics, it would mean that you have to think more carefully about what you spend that rare GCD on. A heal? Or an attack? You won't get to use it again for 10 or 20 seconds. So it might make you heal.

    That would make it more like traditional FF games, where because your attacks are much less frequent, you have to decide more carefully if they will use an attack or a heal.
    (0)

  4. #4
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Its a other building piece and task for the healers that is basicly ignored.
    There are a lot of status effects conditions in the game but rarely something we can esuna. :/
    (1)

  5. #5
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    143
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Genbe197 View Post
    They really got rid of a HUGE depth of gameplay for healers all to make the content consumable by the lowest common denominator.
    'Cause you gotta use a GCD to dispel. Can't have that, as all GCDs must be spent on Glare (or its equivalent for other jobs).
    They have cornered themselves to this hole.
    (2)

  6. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Genbe197 View Post
    Why is it that every FF game you play, has a huge emphasis on status effects except 14??
    Are we dumbing down the game so much because of people playing healers? Why are you playing a healer if you dont like being a healer??????
    In FF1 thru to FF6, there used to be several different types of status effects with several specific -na casts to cleanse them.

    Esuna is a "cleans everything except uncleanable debuffs" which is honestly, silly.

    But if there was 6 different debuff cleans, then every healer would need them, and would complain about the hotbar bloat for something that is barely used. Likewise Tanks and DPS would have no means of countering these except by potions, which means they would need to reserve six hotbar buttons for using pots. That is also, not viable.

    At least in a MMORPG. And it feels like Yoshi-P doesn't really think much of status effect debuffs.

    Realistically a healer should be doing all of the below:
    1) Keeping all party members at full or near-full health (Cure 1, 2, 3, Medica, Medica II/III)
    2) Physical Damage reduction (Protect), Mitigation of tank busters (Stoneskin) or magical damage (Shell)
    3) Cleaning all debuffs (which last longer than the burst window) so you can't just ignore and heal through it.

    Like the only dungeon in the game that actually used debuffs that way, doesn't even use Esuna to remove it. Aurum Vale. More debuff bleeds, or debuff stacks (120s) that can be cleaned please. Things like Curse, Disease, Debrave/Defaith, Freeze/Stop, Petrify/Numb, etc.

    Then you have mini/frog/chicken/toy or something that makes the player just do 1's until cleaned.

    Also "Reverse". Where it swaps Damage and Healing from the players party, so when that debuff is in effect, the healer has to stop healing or it will damage the party, and the DPS has to stop attacking or it will heal the enemy.

    Esuna would need to be split into at least two buttons, one for cleaning debuffs that cause damage (what Esuna is for), and one for cleaning transforms(including mini and petrify), that stay transformed permanently until the dungeon is cleared if not cleaned.

    These 15 second debuffs, can be ignored unless they are DOOM, and that's why some people don't have Esuna on the bar.
    (1)

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    In higher-level content (read "Savage," "Criterion," etc.), I can see status effects, both dispellable and non-dispellable, being useful parts of the fight for ramping up the complexity. In base-level content...put simply, people are playing the game to relax and have fun, and status effects like paralyze, blind, silence, etc. just mean you're not doing things and thus not having fun. I can see why over time status effects have begun much less of a thing in base-level content at least.
    (1)

  8. #8
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    wdm, I get poisoned, doomed, vuln stacks, etc all the time
    (0)

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