Edit 1 - 24/07/2024 - 18h00 GMT+2 :
After reading comments from here and beyond, I come to a clarification of what confuse me with the new changes.
Until the start of Dawntrail jobs were "simple", DPS are DPS, Tanks are DPS with tanking abilities and Healers are DPS with healing abilities. I have always hated this way of doing things but I have abdicted and came along. What do the game want from healers ?
What is crushing me right now is that I am brainwashed by this DPS first thing. Should we keep the "high" DPS standard from before and push our healing standard ? Are we finally became healers and shift the "high" DPS to "High" healing ?
If the later is the answer, I will be one of the most happy healer.
Original post :
Desola Vael
Light
Zodiark
Objet : Open letter to Naoki Yoshida, regarding the increase in difficulty.
Dear Naoki Yoshida,
Allow me to pass a message on to you, from a white mage in distress.
The increase in difficulty we got with Dawntrail is not a bad thing. I personally like the effort made on this matter. Unfortunately… there’s a ‘but’. The difference between players is a lot more visible these days. Having most of the party not being hardcore players, or not having deep knowledge of the game (like which job has a reviving spell, that the invincibility frame at revival doesn’t prevent being pushed…), is enough to make the fight a living hell for healers.
I’ve gone through my worst times as a healer in raids « AAC Light-Heavyweight M2 » and « AAC Light-Heavyweight M3 ». Don’t get me wrong, I don’t want to lower the difficulty or to split players in groups according to their skill level.
From my experience on both these fights, it seems to me that a healer is not equipped to keep a whole 8 people team alive on its own, in « normal mode ».
When players continuously die because they can’t keey up, causing a snowball effect, I’m pushed to my limits… Limits that only E12S, which is the sole forth fight of a savage tier I did, pushed me to.
In these fights, a healer needs to keep an eye on mechanics and dodge/mitigate them, on his skills to always have in mind what’s available, on party members’ HPs and check they don’t have a malus, take their jobs into account when reviving to help in case of multiple deaths… When a player gets a vulnerability, beyond the one player affected, healers must be extra careful to avoid snowball effect.
When a healer gets a co-healer who doesn’t really know the fight, his mental burden increase almost exponentially.
I am sad to see that the increase in difficulty, and the learning curve coming with it, end up resting on the healers shoulders.
I am sad to reach a state close to burn out on my favourite video game and job.
I am sad to miss the skills to make everyone understand that it’s not an issue about players, but a complex one with multiple factors.
A great powers come with great responsibilities but today, as a healer, I am crushed by this very responsibility.
Regards,
Desola Vael