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  1. #1
    Player
    SirNichlaus's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Sir Nichlaus
    World
    Famfrit
    Main Class
    Marauder Lv 100

    Lightbulb This classic FF job could solve Healer Dilemma

    So I admit, I'm not a main healer in FFXIV, but I have played all mainline, and many side FF games, so I love to theorize and craft what jobs could be blended into FFXIV. I have at least gotten WHM to 99 and SCH to 90 back in EW and I understand that from a gameplay and content perspective that they are efficient at healing, but in-between heals, and in casual content they are pretty much boring 1 button dps. Nothing was worse than queuing MS Roulette as healer and just spamming 1 on my keyboard for 30 minutes straight.

    That being said, I think a great job for 8.0 would be Cleric and they could be equipped with Mace/Shield, Flail/Shield, 2H Mace, or 2H flail. I absolutely love abstract classes, so having a melee based healer would actually make me even give healing a try. And I think they would focus more on light single target healing, and heavy AOE healing, and instead of just spamming healing abilities on friendlies, you would instead do your normal dps rotation and as you deal damage you'd heal nearby allies (think of a team based Bloodwhetting) and then your big heals would be putting a buff called "Bless" on your weapon that would further increase the effect of heals for a short duration.

    This is just a rough idea, and obviously it would have to be balanced so that the job doesn't do as much damage as a dps or tank, but It would be a fun change of pace to give healing jobs, and It would be a great job for melee DPS and Tanks to try to get them into enjoying the healing role as well.

    *Edit: Added Quick Concept*
    Quick Concept on abilities:
    -2 sets of 1,2,3 melee combos (like WAR) One combo grants buff for 5%-10% healing done and other is for straight dps. You'd have to focus on keeping that buff at all time
    -Completing Combos grants "Blessings" or "Prayers" (Normal Healer 3 Stack) which can be used for insta-cast OGCD heals and Barriers. This will help for mechanics that targets healers and healing Tanks after a tank Buster
    -A few GCD AOE and Single Target Heals for moments that do require job to stop focusing on melee and focusing on healing instead
    -2m Burst healing window "Bless" which would Greatly increase healing done by all means, be that dps rotations, hard casts, or spending "blessings/prayers"
    (1)
    Last edited by SirNichlaus; 07-24-2024 at 06:45 AM. Reason: Added Quick Concept List

  2. #2
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Ah, perhaps i can give the square enix reply.

    We will never release another tank or healer class because we lack the skill to implement it well.

    But if we did make a new healer, we could certainly do a cleric. We'll call it, clerictologian or clerictomancer. Clerictologist. Enclericler.

    It can have a mace! That would be perfect for casting spells from at a range with all the no melee abilities we'll give it.
    A shield is a good idea too! It will look thematic as you use all of the no shield based abilities we'll give it. We'll also have to take off stats from other cleric gear to put on the shield so it's balanced. But requiring an extra piece of equipment will take more tomes and resources, which means more sub time.

    Now as for the kit, we're thinking a basic heal. We'll call it, Clericure. And later it will have a chance to proc a free cast of Clericure 2!
    And then it will need a regen, Cleregen. An aoe heal, and aoe regen. And then an ocgd heal. And then 6 more ogcd heals and shields, and a heal to full hp.
    Cant forget Cleresuna and Clersleep.
    And Claero for dots.

    Then it will need a core mechanic... how about another three stack system? It could be used for 100 potency damage or for healing.

    Thank you for your input! We hope to add this new healer class Clerictologianizer in 6 to 8 years even though it is 90% identical to white mage, after adding 4 new dps classes:
    -Punchomancer(we give up on fixing monk)
    -Dark Mage(we ruined black mage and gave up on that too)
    -Edge Knight(we apologize for accidentally deleting dark knight in 7.1)
    -Overworked japanese salaryman

    Please support the game by buying mountain dew at the vending machines outside the boba shop in Solution Final Fantasy 9.
    (12)

  3. #3
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    But yes that would be a fantastic idea for a unique healer.
    Id also want dps or healer geomancer, and maybe an alternate bard job as a healer.
    And of course current healer jobs to be made unique from each other.
    (1)

  4. #4
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    There's also no reason they cant make a tine mage healer. Them saying it would be unfeasible to let you actually stop time is ridiculous.
    Of course that's infeasible. But you dont need it to do that. All you need is a thematic spell kit that isnt identical to whm or sch. And also give up on the stupid idea of shield healers vs pure healers.

    Regens can be based on accelerating healing, it could be very regen focused. Give it a dot kit for damage that everyone still misses from old summoner. Big heals could be based on reversing the last instance of damage taken. And the support spell possibilities are endless.
    (1)

  5. #5
    Player
    SirNichlaus's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Sir Nichlaus
    World
    Famfrit
    Main Class
    Marauder Lv 100
    Geomancer is a class I would love to see, but also Mystic (we need Dots back) and Rune Knight (tank).

    I know the 3 stack system is a meme lol, but I think it would work for Cleric. At the end of every rotation they could gain a "blessing" so that way during mechanics that target healers they could fall back for insta cast heals.
    (0)

  6. #6
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    *Mordecai and Rigby ooooooh sounds*
    Bro took a whole flamethrower to the entire dev team.

    I'd love to see a melee healer or a phys ranged healer named Chemist, but I don't have high hopes we're getting that, any time soon. The job team is basically one hamster on a wheel powering a building.
    (4)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #7
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Ah, perhaps i can give the square enix reply.

    We will never release another tank or healer class because we lack the skill to implement it well.

    But if we did make a new healer, we could certainly do a cleric. We'll call it, clerictologian or clerictomancer. Clerictologist. Enclericler.

    It can have a mace! That would be perfect for casting spells from at a range with all the no melee abilities we'll give it.
    A shield is a good idea too! It will look thematic as you use all of the no shield based abilities we'll give it. We'll also have to take off stats from other cleric gear to put on the shield so it's balanced. But requiring an extra piece of equipment will take more tomes and resources, which means more sub time.

    Now as for the kit, we're thinking a basic heal. We'll call it, Clericure. And later it will have a chance to proc a free cast of Clericure 2!
    And then it will need a regen, Cleregen. An aoe heal, and aoe regen. And then an ocgd heal. And then 6 more ogcd heals and shields, and a heal to full hp.
    Cant forget Cleresuna and Clersleep.
    And Claero for dots.

    Then it will need a core mechanic... how about another three stack system? It could be used for 100 potency damage or for healing.

    Thank you for your input! We hope to add this new healer class Clerictologianizer in 6 to 8 years even though it is 90% identical to white mage, after adding 4 new dps classes:
    -Punchomancer(we give up on fixing monk)
    -Dark Mage(we ruined black mage and gave up on that too)
    -Edge Knight(we apologize for accidentally deleting dark knight in 7.1)
    -Overworked japanese salaryman

    Please support the game by buying mountain dew at the vending machines outside the boba shop in Solution Final Fantasy 9.
    Unless SE starts fixing the tank and healer problem like Blizzard is for wow it is only gonna get worse.
    https://www.wowhead.com/blue-tracker...94517#24223979
    (1)
    #FFXIVHEALERSTRIKE

  8. #8
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    490
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    There's also no reason they cant make a tine mage healer. Them saying it would be unfeasible to let you actually stop time is ridiculous.
    This doesn't work for me, there are multiple enemies in the game already with temporal manipulation abilities, notably the second boss of Zot. So temporal manipulation exists in universe, why should there not be a study of it and a job that uses it? The revive could be awesome - Reverse time for the affected person, restoring them to the state they were in before they died - buffs, debuffs, cooldowns, the works with mechanics (like doom) being the exception. The transcendence effect could be switched out with an "Out of temporal sync" effect.
    (0)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    for the love of any remaining job uniqueness in FFXIV... no... more...new... jobs.

    fix what we have now, then add others.. but fix what is broken FIRST

    adding new broken garbage does little, but bloat our gear issues...
    (5)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    I was so in character I forgot to name a single attack.
    (1)

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