Results 1 to 7 of 7

Hybrid View

  1. #1
    Player
    EiraWoqiso's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Eira Woqiso
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by jdtuggey View Post
    Naw I think your opinion is as close as it gets to the silent majority, lots of people vocally agree with you too, from what I've been peeking around. c;
    While I agree, I think it's pretty important to vocalize it. The dev team makes changes to future content based on feedback, so these threads are important feedback to let them know that this is the preferred level of content for most players. I'd way rather 30 threads of "hey guys, you nailed it" than 10 "msq too hard " threads
    (1)

  2. #2
    Player
    Exani's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Alwin Triszana
    World
    Moogle
    Main Class
    Viper Lv 100
    Reading these forums I feel like people think about game difficulty in very weird way, or at least in a very different way then myself.

    When I think a game is difficult is when the game presents me with a challenge I am unable to overcome and my progress is blocked until I practise and overcome that challenge. If I am able to always progress and overcome every challenge without practise, it is not difficult.

    More or less every single bit of normal duty finder content in XIV is clearable by being a floor tank for the entire fight. This is content designed to be clearable with subpar play and no strategy. Even if you aren't contributing much, you still clear the content and can progress so its not hard. This is a multiplayer game so progressing by the help of othes is a totally valid use of the tools the game gives you to progress.

    Most people do not care if you are struggling and dying a lot in duty finder content as long as you at least try. There is a difference between struggling and learning out of inhability, and clearly not contributing out of laziness, and I think most people can tell.
    (0)

  3. #3
    Player
    EiraWoqiso's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Eira Woqiso
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Exani View Post
    Reading these forums I feel like people think about game difficulty in very weird way, or at least in a very different way then myself.

    When I think a game is difficult is when the game presents me with a challenge I am unable to overcome and my progress is blocked until I practise and overcome that challenge. If I am able to always progress and overcome every challenge without practise, it is not difficult.
    I think what most people consider difficulty is a sliding scale - I don't find the content difficult, but it has a higher necessary skill floor than previous expansions. That's what people are referring to when calling it 'more difficult', but rather than talk about 'necessary skill floor' or whatever, it's easier to talk about it as 'difficulty'. Most people I've seen complaining about it being -too- difficult are playing with trusts where you can't just get a carry, and aren't able/willing to adapt to the new necessary skill floor, so they end up dying at bosses/solo duties and can't progress. I hear you in your other thread that NPCs typically do the mechanic perfectly, but a lot of these folk aren't looking at boss tells, so they probably aren't looking at NPC locations either.
    (0)