Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35
  1. #1
    Player
    kiimerus's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Kimerus Dark
    World
    Cactuar
    Main Class
    Pugilist Lv 60

    Unhappy Dark Kight again, i know there are other post but lets push it

    Here are my 2 cents on Dark Kight:

    -If this is a shield focus job, shields need to improve, TBN cost is too high and little return or none, Oblation cooldown is too high and no extra benefits compared to other jobs 25sec skills, two charges don't make for the lack of utility.

    -MP management is a punishment, not a tax we pay to gain more DPS or mitigation. If it needs to stay for job personality ok, but we need something to gain ( Even Red Mage Res Tax for example is something understandable)

    -No real useful ability to sustain, Abyssal Drain takes too long and shares cooldown with Carve and Spit. The same goes for Shadowed Vigil nice HP gain now but the cooldown makes it virtually useless on dungeons. And don't even mention Living Dead, if a tank job needs to use invul ability to recover HP, then something is really wrong.

    -MP generation skills are a joke for a job mainly focused on MP management, Even paladin has way more skills to generate MP and honestly the job virtually doesn't need MP, I never run out of MP on Paladin.

    -Big DPS skills potencies are underwhelming, Disesteem is the highest potency skill and goes up to 800 but no Crit nor Direct hit.

    It starts to feel like YoshiP hates DK. In my opinion, it's the most punished job in every way.
    (10)

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Heck, they even took DRKs original identity of sacrificing HP, and gave it GNB. I dont think they care about DRK honestly. (or tanks at all, as they keep saying, we couldnt do it this expansion, but next time for sure! ever since Storm Blood...)
    (4)
    CLAIRE PENDRAGON

  3. #3
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Why are you comparing oblation to the other tank's 25s CDs? TBN is your 25s CD and it has a shorter CD due to it having an MP cost. TBN having both an MP cost and a cooldown is fine IMO. It makes DRK unique compared to the other tanks and prevents the job from being completely braindead. IMO you should get bonus damage to the free edge/flood of shadows that you get when your TBN breaks though.

    "MP management" isn't exactly some fickle art. You just dump edge of shadows into raid buffs and hold 3K for TBN if needed. Spend to avoid overcapping otherwise. You aren't supposed to have infinite MP. It isn't like PLD where you need a constant supply of MP to be able to do your GCD rotation. I don't understand why you're comparing DRK to PLD in this respect.

    DRK has comparable sustain to GNB. It's more than enough to keep you up in a dungeon, you just can't solo like WAR can. I'm not sure why you're complaining that your invuln is good? Why do you have it if not to use it? DRK is fine in dungeons.

    DRK does need potency buffs. It lost potency via some of the Dawntrail changes and didn't really get anything new to compensate for it. I imagine there will be potency buffs for DRK soon.
    (1)

  4. #4
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    dark knight is a budget version of warrior, developers want it that way
    (3)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    Why are you comparing oblation to the other tank's 25s CDs? TBN is your 25s CD and it has a shorter CD due to it having an MP cost. TBN having both an MP cost and a cooldown is fine IMO. It makes DRK unique compared to the other tanks and prevents the job from being completely braindead. IMO you should get bonus damage to the free edge/flood of shadows that you get when your TBN breaks though.

    "MP management" isn't exactly some fickle art. You just dump edge of shadows into raid buffs and hold 3K for TBN if needed. Spend to avoid overcapping otherwise. You aren't supposed to have infinite MP. It isn't like PLD where you need a constant supply of MP to be able to do your GCD rotation. I don't understand why you're comparing DRK to PLD in this respect.

    DRK has comparable sustain to GNB. It's more than enough to keep you up in a dungeon, you just can't solo like WAR can. I'm not sure why you're complaining that your invuln is good? Why do you have it if not to use it? DRK is fine in dungeons.

    DRK does need potency buffs. It lost potency via some of the Dawntrail changes and didn't really get anything new to compensate for it. I imagine there will be potency buffs for DRK soon.
    Dark knight problem is in its design..

    risk and rewards are dead in this job

    TBN proc is not satisfying and it is dumb that you do extra calculation to gain no reward
    (2)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    There is stuff to do without even adding any new animations for real. With all the ones that are already in the current iteration.
    Make darkside a ressource to spend on the Scarlet combo, upkept by spending MP. Have some skills like Abyssal Drain cost MP but no give darkside so you can spam it for heal or damage but if you run out of MP you can't restore darkside (which can remain a condition for the use of shadowbringer and other stuff)
    Maybe Scarlet combo costs like 15 darkside per attack or something, and you get a free use under a faster GCD under Delirium.


    That way stuff starts to interract together. MP fills darkside gauge, blood gauge can fill MP (maybe Bloodspiller gives 1k MP or something) and darkside is for big damage or filling blood gauge (scarlet combo giving 10/15/25 blood per hit or something)
    (0)

  7. #7
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Well, you're now an expansion behind in your dps rotation AND your defensive toolkit.
    Aren't you excited for what they're going to remove in the next expansion?
    (3)

  8. #8
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tunda View Post
    Dark knight problem is in its design..

    risk and rewards are dead in this job

    TBN proc is not satisfying and it is dumb that you do extra calculation to gain no reward
    Risk/reward doesn't exist in FFXIV. Damage rotations are rigid and fights are scripted to the millisecond. This is not unique to DRK, it's just how the game is designed.
    (1)

  9. #9
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by BigCheez View Post
    Risk/reward doesn't exist in FFXIV. Damage rotations are rigid and fights are scripted to the millisecond. This is not unique to DRK, it's just how the game is designed.
    Third eye?
    (1)

  10. #10
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    All they need to do for Dark right now is increase our MP regen, and yes, give us plunge back in normal gameplay it still exists in pvp. If someone is too stupid to know how to hold it back for fights that need gap closing then let them fail the fight. Also change enhanced unmend to a talent that actually does something maybe? Like anything? Even if all it did was increase unmend potency it would at least matter like 1% unlike the 0% it matters now.
    (1)

Page 1 of 4 1 2 3 ... LastLast