Results 1 to 8 of 8

Hybrid View

  1. #1
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    This is exactly what i mean, maybe the distance can be tweaked so that if we damage it we can pull it alittle further? (and i don't mean pulling it to the next town while damaging...ofcourse there should be a limit, just saying before someone brings that up)

    Yesterday was fighting Toad Poachers, their pull distance seemed to be something like 3 meters, yet the other group that they were standing in aggro'd at 4 meters...should atleast be the other way around.
    (1)

  2. #2
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Veasna View Post
    This is exactly what i mean, maybe the distance can be tweaked so that if we damage it we can pull it alittle further? (and i don't mean pulling it to the next town while damaging...ofcourse there should be a limit, just saying before someone brings that up)

    Yesterday was fighting Toad Poachers, their pull distance seemed to be something like 3 meters, yet the other group that they were standing in aggro'd at 4 meters...should atleast be the other way around.
    Yes, I'd like to see mobs that have been claimed (although by any means, Voke/Taunt included despite not being damaging) have a small extension to their territory.

    Also I'd like to see a longer reset on their hate list. At present you can pull thing to the boundary of their terrority and kill them there, locking them in a position where they are bouncing between attacking you and returning. Originally this was countered by massive regen when a mob starts returning, but I'd prefer someting more like a the mob waiting at the edge of the territory significantly longer and not resetting hate list until they go unclaimed.

    You can kill just about anything that can't one shot you by pulling to the edge of their zone and wearing them down. This would make that technique less viable as you would be pounded by ranged attacks when you went back in to range, and if you waited for them to return you would be penalised with sp based on what the mob hp was when you reclaimed it.
    (1)