.. despite not even having a distinct trinity system in place, healing in that game is engaging, unpredictable and fun.
Take notes CBU3, take notes.
.. despite not even having a distinct trinity system in place, healing in that game is engaging, unpredictable and fun.
Take notes CBU3, take notes.
Is it also a giant cash grab with $200 pre-order packs and will be dead in 6 months or?
We must have played different games. Last thing I would want as a healer, is only two healing spells, one on a 10 second cooldown and the AoE one on a 40+ second cooldown, if running Wand and Tomb weapons. Even if go Bow and Wand, to get the regeneration, ya....
Def not what I'd want in FFXIV, nor would others want that, since not an action RPG.
1. Early Access Packs
2. Custom currency Lucene
3. Everyone plays generic human with the option to shapeshift a bit
4. Focus lies on massive world and guild combat, and guild PvP
so yeah, will be dead in 6 months because they won't be able to balance this for the more chill players, the lifeblood of any game.
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Early access packs in an mmo are a sign of death to me. Won't touch it. I remember when this forum was all a buzz about arch age, then BDO....1. Early Access Packs
2. Custom currency Lucene
3. Everyone plays generic human with the option to shapeshift a bit
4. Focus lies on massive world and guild combat, and guild PvP
so yeah, will be dead in 6 months because they won't be able to balance this for the more chill players, the lifeblood of any game.
Arch age is dead and BDO is well... I don't think anyone talks about it anymore.
Same with new world....
Last edited by Valkyrie_Lenneth; 07-23-2024 at 02:48 PM.
pretty much.
It would be nice if these games tried to add something new and innovative to the mix, but from going over their website, there was literally nothing that caught my attention.
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Remember this is NCSOFT we're talking about, and they actually do know how to make content or classes enganging. Problem is, it's a Korean MMORPG, meaning it's going to be pay 2 win from the start.
The Auction House (Marketboard) is completely reliant on a currency called Lucent. You can only get this currency by using your wallet, or doing PvP castle sieges at max level. The game is entirely focused on guild wars, meaning the top guild will hold all castles at one point and you won't be able to get stuff done because those don't accept weak players. There's also other methods to farming it in game that I've found here.
The streamer Kanon has been advocating for the game to be less p2w in the West, but we know it's very unlikely to be so. He even attended one of the dev meetups and told them what Western audience already thinks about it: p2w garbage
https://www.youtube.com/watch?v=Go06gADja_Q
People will play it because the market desperately needs another MMORPGs to compete with the "Big 5". Game might not last long in the West because of the entire Lucent system.
Last edited by Rehayem; 07-23-2024 at 03:04 PM. Reason: typo
I've playered a few KR MMOs before and I really don't enjoy "going to work", or obsessive PvP. At least Final Fantasy allows me to chill when I want to.
But I do agree healing in FF feels off. It's boringly scripted. Well, everyone is scripted.
Yes take notes from a game that plays completely differently from the tab-target MMO that is FFXIV
6 months, you're feeling generous. I played the open beta, the combat was garbage, melee was clunky and un responsive animations didn't flow smoothly, add in the cash show and p2w I don't think it will make 3m.
Tbf it is also a tab target game, they just added an action cam that alot of games have done now days. What amazes me is that this is the company that gave us GW2 many many years ago and somehow managed to deliver a combat system of the same vein but infinitely worse than the one they delivered in GW2
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