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  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NBSgamesAT View Post
    From what I understood, the stats squish was mainly done because 32 bit systems started struggling with the high numbers. That being Microsoft already dropped support for 32 bit systems for a bit, Creative Studio 3 also announced that FFXIV will no longer support 32 bit systems a while back. There may still be some changes in the code required but to me it looks like we can keep bringing stats further up.

    So I don't know. We may get another stat squish going into 8.0 in 2 - 3 years but we may just be fine without it.
    Wasn't this because of enmity calculations on server side?

    That said, I don't mind stat squish, lower numbers are easier to read and their value is always relative to the target's HP.
    (0)

  2. #12
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    don't stop until we're hitting 9999999
    (2)

  3. #13
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,874
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    To be honest I dont know why they bother going past 50. Theres enough available skills/spells that it still wouldnt fill 50 levels, any new spells/abilities they could unlock through a merit point system. I dunno maybe they could even lock them behind ilevel
    (1)

  4. #14
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,288
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    To be honest I dont know why they bother going past 50. Theres enough available skills/spells that it still wouldnt fill 50 levels, any new spells/abilities they could unlock through a merit point system. I dunno maybe they could even lock them behind ilevel
    If they ever squish levels down, it'll probably be to lower ARR from 50 to maybe like 30 at most.
    (0)

  5. #15
    Player
    NBSgamesAT's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Otendo Roda
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Wasn't this because of enmity calculations on server side?

    That said, I don't mind stat squish, lower numbers are easier to read and their value is always relative to the target's HP.
    That is true, they are easier to read. Even tho I personally like big numbers.

    A few things I have noticed thus far:
    First: According to a friend, instant kill mechanics added a 7th 9. I haven't verified this, however! (There are jokes to be made about S9 here)
    Second: A tank with good gear, can get over a million hp in unsynced content. I'm not sure which duty my co tank from my static used, but my bets on Sastasha or maybe the lvl 11 levequest, you may need food.

    During EW they improved the servers in some data centers to increase login capacity during expansion launches, but I suspect that it also helped with emnity numbers in the background.

    I just see a weird issue, they can't just squish stats over and over again as, at some point, the stats are so squished that you barely feel a difference on lower levels. Meanwhile, the UI is not exactly adjusted to properly display numbers above a million. The 7th digit slightly glitches into the P of HP.

    In short, in 8.0 or at the very least in 9.0 they either need an other stat squish or have to change the way those number work from the ground up. A stat squish seems like a lot of work as so many hp values needs to be adjusted throughout the game.

    One last thing: The stat squish may have squished the numbers as they where, but they barely touched the math behind how those number scale up. A tank with job specific gear in EW was around 65k hp, at the end of endwalker, a tank with savage gear was about 126k hp. NEARLY double as much. This too may get out of hand if they don't adjust this should they do another stat squish.
    (1)

  6. #16
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,874
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    If they ever squish levels down, it'll probably be to lower ARR from 50 to maybe like 30 at most.
    Hmm I cant see them going below 50
    (0)

  7. #17
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Chyro View Post
    Pretty much to be expected with a gear treadmill.

    The numbers keep going up with every new level cap and every new tier of itemlevels. So yeah, there is likely another stat squish down the line unless they find an alternate solution til then.
    Another issue that a bit of horizontal progression would alleviate. Although the way they calculate enmity (if it's still the way it was during HW/SB) exacerbates the problem (and is kinda insane to begin with).
    (2)

  8. #18
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Yay more big numbers...
    I wonder if we'll keep leveling up in increments of 10...or will they introduce another system? I can't think of something really...
    (0)

  9. #19
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NBSgamesAT View Post
    From what I understood, the stats squish was mainly done because 32 bit systems started struggling with the high numbers. That being Microsoft already dropped support for 32 bit systems for a bit, Creative Studio 3 also announced that FFXIV will no longer support 32 bit systems a while back. There may still be some changes in the code required but to me it looks like we can keep bringing stats further up.

    So I don't know. We may get another stat squish going into 8.0 in 2 - 3 years but we may just be fine without it.
    32 bit system wasn't ever a real limitation - numbers higher than 32bit can be parsed by 32bit systems, although there is a very tiny performance hit. Games like Disgaea have been on systems as old as the PS2 and those games hit into hundreds of billions/trillions for stats as a feature. A PC in 2013 would have zero issues processing >32bit values.

    The issue is that when the game was coded, Yoshi-P has mentioned way back then they realistically didn't expect the game to last this long, they expected ARR to realistically cover the pitfall of 1.0, then close up shop as he mentioned in some 'retrospective' events at Fanfests, the game just exploded in popularity so they kept trucking ahead. As a result, many systems weren't built for long-term scalability, including the data types of several battle related variables. Hitting the int32 cap of the variables they coded was irrelevant when they'd be lucky to hit event 1/100th of that with HP values back in Heavensward when the game was 'expected' to shutdown.

    As a result, these data variables were given much lower capacity variable types than they should have. Now, they've had tons of systems and other functions/variables that are built on top of them, so changing them into a larger data point would cause huge issues since they'd effectively have to go top to bottom in the entire codebase and re-work everything related to them, which could be a monstrous task. That's also putting aside that a larger data type can also affect the packet size/structure, which would also need potential edits/changes with the netcode to accommodate. Hence, "just squish the numbers" is an easier solution than a code re-write which would 100% delay content development for months to complete.

    TLDR: Much like many other systems (Housing, inventory, etc) the game wasn't designed with 10 years in mind originally, thus technical issues are rearing their head nowadays that are extremely complex to solve.
    (0)
    Last edited by Daeriion_Aeradiir; 07-23-2024 at 11:14 PM.

  10. #20
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CamuiKushi View Post
    They absolutely did not squish enough tbh
    when the 1st squish happened, i expected everything to take the last number off of the equation.
    but we barely saw a decrease. i knew it would balloon right back up again.
    (0)
    CLAIRE PENDRAGON

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