Quote Originally Posted by Alice_Rivers View Post
That's not an attack on you, it's another dismantling of your argument, or are you telling me that your argument IS you and vice versa? That would be unfortunate. I have seen a lot of DRKs who don't need LD to clear W2W pulls, I've seen a lot of DRKs who don't even need half their mits to clear W2W pulls, that you claim to need it so often does indeed say something is wrong in your duties, possibly with the players, but most certainly not with the game's balance.
You are trying to dismantle a fact if that is your goal, which good luck trying to twist the truth. That's a complete reading comprehension failure.

"I have seen a lot of DRKs who don't need LD to clear W2W pulls, I've seen a lot of DRKs who don't even need half their mits to clear W2W pulls..." - Congrats on regurgitating something I already highlighted. Yes, when proper healing is provided, Living Dead is not necessary. If healing is not received at all, we are going to run out of cooldowns covering your slack and only use Living Dead as a last resort. For Expert Dungeons specifically, yes, when overgeared with savage gear, you can have instances where even mitigating is not needed. These are completely obvious to pretty much everyone that's at least an average player.

My claim on how often it occurs is most assuredly 100% accurate because I'm also including the times when I play dps and see it happen to another player who is on dark knight. So yeah, it's way more often than you think. If the only thing you play is healer, and you are doing a good job of healing, then of course your experience is going to be wildly different, and you aren't going to see this problem at all, which really gives you no grounds to even be speaking on it. But you just put the blame on the players, which, to be fair, some of the blame lies with them, but the reason I am putting it forward like I am is because it's a preventable activity that is only possible because of how both the job and the invuln is designed.