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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    I think this is an important distinction people may be forgetting. Take the second boss from Vanguard. While still fairly easy, asking the player to repeatedly dodge fast targeted AoEs is a form of stress, especially at the targeted audience they're aiming for with dungeon design. My only real complaint is you do eventually realize getting hit by said AoEs is very forgetting, which makes dodging less of a concern. Nonetheless, the thought is there.

    If you were ever expecting dungeons to have a real upswing, I hate to break it to you but that will never happen. They want casual content to be readily accessible to most skill levels. A problem several players have is underestimating their own skill level when posting about difficult. I think we all are guilty of that to some extent. Basically, most people posting online are better than they think they are even they're still casual.
    This is personally where I think their intended stress is going to be for normal content. Pacing is easily enough adaptable and can keep the fight engaging for anyone without necessarily compromising on making the content too difficult as to potentially stonewall people or change the target audience entirely. Can't speak on beyond that, isn't my place. But the original comments were about stress, and that stress takes on a variety of forms aside from "just ramp up the difficulty" - Which Yoshida commented on at the time. I think if they want to step up the difficulty of that entry content, then they really ought to be spending a lot of time nurturing the content that has had its teeth lost to time, e.g., ARR > SB content.

    This final part of yours I think is spot on. This is the intended audience. Easily accessible to most skill levels, and frankly anyone that tries to pay attention, but still has the risk of wiping people. I still have healers and such getting taken down by final boss on level 95 dungeon and final boss of level 91 dungeon. Just as I have seen people get baited by the Cross AoEs and circular AoEs on the first dungeon of Alexandria. There is still some legitimate threat to a casual or lower-skilled player. Personally, I'm a casual player by nearly every stretch of the definition (outside of DoH/L), most dungeons I found easy but required some level of engagement or paying attention, e.g., the order of AoEs in Alexandria, or positioning myself to not get crushed by unfortunate positioning on the Level 91 boss (I've absolutely seen people essentially do themselves in because of their position alone). But even these things are just things that people don't pay attention to when actually doing the dungeon. Some will treat it as reactionary, and just react to the bosses, but some will treat it as more of a dance and will know the sequence, and I think something like this is a mentality thing, and when you have that mentality it's not really easier to create that desired difficulty/swing without changing the target audience for that content entirely.
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    Last edited by Kaurhz; 07-24-2024 at 03:38 AM.