Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 74
  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Disappointed of Dawntrail difficulty

    Mr. Yoshi mentioned that he will test players with this expansion..

    I don't know who is he testing but the game is still as easy as before..

    I would like to share my disappointment of this expansion there is nothing to be tested.. mechanics are all over youtube.. where is the preparation before encounter? where is the hardest mechanic I don't see any???

    I felt that there is a small jump into difficulty in expert.. but that wasn't even hard just dodge the AoE and play hide and seek with the boss

    I got EX1 withing the first hour.. and I am not that good with the game.. many times I missed my rotation even in 2min windows and still not even close to enrage.

    I am not a hardcore player not even doing my weekly for best gear and item level..

    this is disappointed we need more actions we need more levels of difficulty

    if difficulty was 2/10 now its 3.5/10 not even 4.

    We have 99 levels to learn how to avoid telegraphEd attacks fights should be challenging in 100 levels

    I want to see more this is not even close to enough
    (15)
    Last edited by Tunda; 07-23-2024 at 01:20 PM.

  2. #2
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    645
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    I'm not sure where the mechanics being uploaded to YouTube come into play because that's always been a thing.
    Not everyone is going to watch a dungeon guide or w/e before doing a duty, I typically just go in blind and have fun figuring things out on my own.

    It could be due to ilvl but things have ramped up a bit which has been fun to see and I am curious where they go from here.
    (11)

  3. #3
    Player
    TheFrogMan's Avatar
    Join Date
    Jul 2022
    Location
    WA
    Posts
    9
    Character
    Raccoon Dude
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100
    The MSQ story dungeons and trials weren't much harder, but their pacing was faster, and if you're already used to the types of mechanics then it won't seem nearly like the change you want.
    MSQ should provide an okay challenge, but you need to put context to your 0-10 scale because if players only do MSQ and maybe extremes, then their 0-10 is MSQ to EX, where my 0-10 is MSQ to Current Patch Ultimate, which are two completely different scales.

    Not all content needs to be ball crushingly difficult, but not all content needs to be super easy either. If you want a more intense challenge, commit to savage or ult raids that are made specifically for that reason with rewards to match it's difficulty.
    (17)

  4. #4
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Oh, they're testing players alright. Testing our patience, and willingness to stomach the same dog water design we've had for the last 3 expansions.
    (19)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,356
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Eh,

    It's relative to the target audience of that content more than anything, and I do believe that when Yoshida made comments, it was in reference to introducing more stress back into the game, not necessarily making the game itself more difficult. This stress can come in several different ways aside from difficulty.

    I think from my perspective, I didn't find them much more difficult mechanically, but these encounters did have more pacing over what they've had in the past, honestly. So there's a bit of an adjustment there, and though none of them are really new mechanics... How the mechanics are signaled, I do find different, however.

    I think if you are a low-skilled casual, then you are more inclined to notice difficulty, but I think if you are slightly above average skill level, even at casual level, then you are more than likely to be OK with it and potentially not notice much difference.

    As dismissive as this comes across, it does reign true, but if you are really looking for that difficulty, then really you should be waiting until savage and ultimate releases as opposed to the early on Ex encounters and arguably story-mode content.
    (7)

  6. #6
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheFrogMan View Post
    The MSQ story dungeons and trials weren't much harder, but their pacing was faster, and if you're already used to the types of mechanics then it won't seem nearly like the change you want.
    MSQ should provide an okay challenge, but you need to put context to your 0-10 scale because if players only do MSQ and maybe extremes, then their 0-10 is MSQ to EX, where my 0-10 is MSQ to Current Patch Ultimate, which are two completely different scales.

    Not all content needs to be ball crushingly difficult, but not all content needs to be super easy either. If you want a more intense challenge, commit to savage or ult raids that are made specifically for that reason with rewards to match it's difficulty.
    Words to yoshi p.. don't give us promises then disappoint us with this kind of "difficulty"

    when it is a "jump" it should be a jump not scratching the surface

    I work 9-5 job and have a wife and family
    I play 25 hours a week not even close to hardcore and game is just testing my patient nothing else
    (2)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,785
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    This expansion is much harder at least the solo duties. I have seen one's on the Japanese forum asking for skip option for the solo fight duties after failing multiple times. Maybe when new content like dungeons and primal fights come out, they can add an option to play it very easy to very hard.
    (3)

  8. #8
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    568
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Expert dungeons aren't supposed to be hard, they're still casual content.

    Extreme is just a stepping stone to savage and ultimate. Extreme is harder than normal content, but still not supposed to be crazy hard. It's also important to remember that the first set of ex trials that release with an expansion are always easier than the later ones. The x.0 content is designed with the fact that people are still learning the new and updated jobs in mind. 2-3/10 is the same as the first 2 ex trials of Shb/Ew.
    (4)

  9. #9
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    452
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Well, the new dungeons are for sure harder than previous expansions. But they're realistically not going to go too crazy with expert dungeons. As someone that enjoys harder content I'm mostly just happy that the new level 100 dungeons and normal raids are fun and are at least hard enough to keep me awake compared to Endwalker's. With new savage, ultimate, criterion, 24 man savage raids, and potentially harder raids in the new Eureka/Bozja we'll be eating good with the actual difficult content.
    (3)

  10. #10
    Player
    Davixxa's Avatar
    Join Date
    Jul 2020
    Posts
    56
    Character
    Alice Roseblossom
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by hynaku View Post
    This expansion is much harder at least the solo duties. I have seen one's on the Japanese forum asking for skip option for the solo fight duties after failing multiple times. Maybe when new content like dungeons and primal fights come out, they can add an option to play it very easy to very hard.
    That has to be bait tbh. Solo duties literally has a "Very easy" difficulty that makes it pretty much impossible to fail.

    Not that I failed a single one of them despite playing a healer through MSQ that notably doesn't have a lot of damage output
    (11)

Page 1 of 8 1 2 3 ... LastLast