
Originally Posted by
Kaurhz
Eh,
It's relative to the target audience of that content more than anything, and I do believe that when Yoshida made comments, it was in reference to introducing more stress back into the game, not necessarily making the game itself more difficult. This stress can come in several different ways aside from difficulty.
I think from my perspective, I didn't find them much more difficult mechanically, but these encounters did have more pacing over what they've had in the past, honestly. So there's a bit of an adjustment there, and though none of them are really new mechanics... How the mechanics are signaled, I do find different, however.
I think if you are a low-skilled casual, then you are more inclined to notice difficulty, but I think if you are slightly above average skill level, even at casual level, then you are more than likely to be OK with it and potentially not notice much difference.
As dismissive as this comes across, it does reign true, but if you are really looking for that difficulty, then really you should be waiting until savage and ultimate releases as opposed to the early on Ex encounters and arguably story-mode content.