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  1. #11
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,490
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rueby View Post
    Wasn't Shinryu nerfed to the ground because people couldn't progress the MSQ? Sadly I wasn't there to witness it.

    I recall my time as a new player in ShB queueing for Titania and having it pop after 45mins...we wiped once and the amazing mentors all left. I firmly believe as 'difficulty' increases people will start abandoning duties. In my eyes this breeds a level of toxicity even if it's not direct. I had to wait quite awhile for my party to fill since everyone left....and I really wanted to progress the story.
    No, Shinryu was never changed. The biggest difficulty with Shinryu was lack of access to the gear that was locked behind it. Once people started getting that, there were less wipes and less vote abandons. And next expansion they started giving us gear in the MSQ before the final trial.

    To the OP, no thanks. MSQ is a decent difficulty. It's spicy but doable. Expert is a step up from that and Extremes a step from that. We don't now how Savage is yet but we can see where that is when it comes out.

    Like Kaurz says, outside of Savage or maybe Extreme, nobody wants to spend an entire lockout wiping to something. And even hardcore players need some content we can let our hair down in and chill from the high-performance mode we need in the endgame content. Especially since it's going to be challenging enough for differing levels of playstyle.
    (2)

  2. #12
    Player
    GhrimVenom's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Mhaven Dread
    World
    Goblin
    Main Class
    Paladin Lv 100
    I don't feel like the difficulty in dawntrail has increased at all. I have not been challenged by any of the content so far, and I really don't see where the complaints are coming from. The mechanics are literally the same, with a different coat of paint. I would also like the content to increase in difficulty because I can barely keep myself awake through most of the dungeons, raids and trials in the game and doing roulettes is a chore where I struggle to stay awake, rather than struggle to overcome the mechanics. The reality is that the content has been so brain dead easy for so long that people have become familiar with that and they are just afraid of using their brains a little bit. Wipes in normal content should be regular experiences not exceptions.
    (0)

  3. #13
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by GhrimVenom View Post
    I don't feel like the difficulty in dawntrail has increased at all. I have not been challenged by any of the content so far, and I really don't see where the complaints are coming from. The mechanics are literally the same, with a different coat of paint. I would also like the content to increase in difficulty because I can barely keep myself awake through most of the dungeons, raids and trials in the game and doing roulettes is a chore where I struggle to stay awake, rather than struggle to overcome the mechanics. The reality is that the content has been so brain dead easy for so long that people have become familiar with that and they are just afraid of using their brains a little bit. Wipes in normal content should be regular experiences not exceptions.
    It's the "keeping up with the Jones" problem most likely. There is a huge population of migrant players that play the MSQ and then dive out of the game after two or three weeks. Also, a lot of people picked up viper and pictomancers and viper is a job that when someone is learning it and playing it in dungeons they are likely to tunnel vision. Combine that with a lot of new visual effects like a big warning marker in the middle of the screen and new boss mechanics and fights seem a whole lot more interesting.

    Now I'm running through dungeons and not really having much difficulty (although Mr Noggin boss in the walk is most definitely the hardest of the non-EX savage bosses). Basically, learning a fight is composed of seeing the mechanic, understanding the timing of the mechanic, and understanding the timing of the rotation of the job that the player is running. It doesn't matter if the fight is a savage fight or normal fight. A lot of the time even in normal mode, the only way someone can understand a mechanic is to see it through to execution which is why a lot of people are standing on the wrong side of a big laser line when it goes off. They see the orange warning marker on the ground and someone might know that there is time to cross, but the person observing doesn't know the timing yet, so they stay and let it complete execution.
    (0)

  4. #14
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    461
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tunda View Post
    Game need to be harder in Job level and mechanic randomness

    I respect there is people who is having a hard time.. but we are humans we learn we adapt we grow
    Tbh we need more fights like Barb EX and M2. While the mechanics aren't random, I appreciate that fight design wise they're testing your ability to dodge 800 AOEs while maintaining uptime. Which to me is way more fun than a lot of fights that are like "watch a youtube video on how to solve this puzzle and stand on this marker when you have x debuff". I'm always awake and alert in fights that make me watch telegraphs and dodge a lot, I brain off a lot in puzzle fights once I know the solution.
    (0)

  5. #15
    Player
    DaKitten's Avatar
    Join Date
    Jul 2024
    Posts
    9
    Character
    Ai Aely
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Maxilor View Post
    ...why did you format your message like that?
    Because I thought it looked nice.
    (0)

  6. #16
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    43
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    This is about the only thing I would change; more strict item level on this content so that it does maintain some integrity. I don't necessarily think outgearing encounters should be resolved by just... Making them harder, but rather looking at a way to maintain their current/on-patch difficulty.
    Item level definitely needs to be looked at. Currently, difficulty increases in normal content are doomed to be lost by item level scaling. Making normal content harder than DT's current standard doesn't accomplish any meaningful change in gameplay outside the first few weeks of content existing... and I for one would like to enjoy a piece of content for more than just the first few weeks of it existing.
    (0)

  7. #17
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    687
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I'm all for it. I think the last Expert at the very least should be somewhat harder than the first expert. It should have some kind of progressive curve!
    (0)

  8. #18
    Player
    SamuraiMiqo's Avatar
    Join Date
    Jul 2024
    Posts
    44
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Negative, Ghost Rider. Where it's at now is okay, leave the more difficult stuff for Ultimate and Savage. Hell I still have a hard time with the Cenote final because of the knock back followed by the punch. Wiped multiple times on that one to the point people voted to abandon
    (2)

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