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  1. #1
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Not that I don't agree that tank swapping in normal content would make it more fun, but the reason you still need 2 tanks for normal mode is because the savage/extreme version is designed for two tanks and usually does have tank swaps.

    But also, keep in mind, it would be terrible for there to not be 2 tanks in the normal mode as is. In my experience, one of the tanks usually doesn't know what they are doing with their job, much less how to resolve the mechanics, and has main tank syndrome where they always gotta be the MT. The other tank is just there to take up the reigns once the MT inevitably fails.
    (3)

  2. #2
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    This is all great discussion, I love some of the ideas even from people who disagree with tank swapping. Productive criticism is essential for the health of this game.

    That said, just one other idea. FFXIV is known for massive phase change spectacles in some fights. Imagine if after a phase change the boss said "It's time for a new dance partner" and immediately switched to the OT for the second half of the fight placing a debuff on the MT preventing them from getting aggro for 1-2 minutes.

    Gives the OT something to do, MT can't just provoke back (because we know most would thus invalidating the swap), and the party is under a little more pressure knowing if the OT dies during those 2 minutes the MT is debuffed, it is a wipe.


    Someone also brought up the idea of having the OT protect the group. It made me think of the EX1 trial from this xpac where the pillar is used to block the fire. In normal mode you could still have that but instead of having the fire move with the boss (thus forcing the group to move), a more casual version would only have the OT move.

    For example, the boss summons a add, that add goes to swipe or blast the party so the OT needs to stand somewhere to block the blast for the entire platform (with that happening 3x at a different location each time), or if it is a swipe the OT has a button mashing shield event. We've had these before but usually the whole fight stops in normal mode for them, imagine if the fight continued while the OT was off to the left creating a massive shield and blocking the attack with the button mashing mechanic and doing it at least twice in different locations.

    What other ideas does everyone have to keep an OT engaged?
    (0)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100

    I'm not asking for savage level difficulty, I am asking for basic old school normal tank mechanic to be utilised in fights. Players won't learn how to tank swap if they are not presented with the opportunity to perform a tank swap. So your argument is dead in the water.

    How do you expect someone to learn something having never been presented with that which they are to be taught?
    (0)

  4. #4
    Player
    LucienFaust's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Neliel Tu
    World
    Goblin
    Main Class
    Monk Lv 100
    Sadly we are in the minority who want more complexity with fun attached. I still remember when Ardbert was using holmgang on multiple targets meaning us and the scions. Sure would have been cool if we had warrior eventually had something unique like that.
    (3)

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