https://www.reddit.com/r/ffxivdiscus...t=share_buttonI mean kinda yikes if a simple and basic tank function can't performed by a significant portion of the playerbase, that's just embarrassing, provoke and shirk makes the process seemless.
I believe in dropping folks in the deep end and let them learn to swim, not gonna learn if they aren't pushed to learn, this is a video game after all, there's supposed to be some challenge involved. This little of an ask is barely an increase in difficulty, it's just making sure skills aren't gathering dust.
I'm not asking for savage level difficulty, I am asking for basic old school normal tank mechanic to be utilised in fights. Players won't learn how to tank swap if they are not presented with the opportunity to perform a tank swap. So your argument is dead in the water.
How do you expect someone to learn something having never been presented with that which they are to be taught?
Sadly we are in the minority who want more complexity with fun attached. I still remember when Ardbert was using holmgang on multiple targets meaning us and the scions. Sure would have been cool if we had warrior eventually had something unique like that.
The trick is to increase the difficulty at a rate that people don't notice until they go back and play the early game stuff and ask "Was this always this easy?" then some might decide to try out higher tiers of content at those lower levels and find themselves on a new difficulty curve. It's terribly disappointing when level 50 content is more demanding than level 90.
More important than straight difficulty though is interest, I agree with the general sentiment of the thread, people need more to do in pretty much all aspects of the game's combat scenarios. Main tank and main healer both have stuff to do but if you end up being the off tank or backup healer then you only have dps to do and the dps similarly are generally only demanded to do dps and dodge mechanics - Even the Hall of the Novice demands more of you.
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