
Originally Posted by
Iscah
Putting the Whalaqee in the one tiny visitable sliver of Xak Tural would make the continent feel very small. Better for them to be off somewhere in the distance.
It probably could have worked to have them as one of the robbed tribes we deal with in the battle role quests, though. The totems we're tracking down even seem to be the same concept as BLU's spell-learning totems.
For what it's worth, the Whalaqee do get a storyline, and a fairly decent one at that. It's just in the absolute last place you'd expect.
It's Fisher. The two 'minigame jobs' have teamed up, Fisher's storyline is about the Whalaqee's magic.