Quote Originally Posted by Jinglypockets View Post
Case in point: I have never been able to get (modern) Holy Paladin to work for me. Something about it just doesn't mesh at all with the way my brain works. I can time +26s as a Resto Shaman, but I just curl up into a ball and let everyone die when I play Holy Pally. The classes are so wildly different that I (an objectively accomplished healer) can't even compute how anyone keeps people alive with a Holy Pally.
Well, at least you are offered some choice of your healing style. I'm not surprised if SE knew that they have pushed themselves into a corner with the lack of job identities, but I am afraid that by 8.0, it will already be too late.

Quote Originally Posted by Jinglypockets View Post
The importance that big numbers have on difficulty is bizarrely underrated. I've had more than one person tell me infinitely scaling of health/damage numbers in dungeons (ie: keys) wouldn't impact difficulty at all, which, uh, try a +2 and a +25 and get back to me.
Well, I obviously don't know what is the reasoning behind these, but if I had to guess, it's because of how powerful mitigation and healing is in FFXIV right now. Maybe they think that even bumping the damage a bit would still allow them to do wall to wall with little to no issues?


Quote Originally Posted by Jinglypockets View Post
I love FFXIV and hate WoW, but WoW still has a lot of redeeming qualities that I wish could be pulled into this game.
Pretty much the same. I wish they got a better lead with a better vision for WoW.