Hell, I'll do the rest of Endwalker too:

Alzadaal's Legacy:
First boss: Tentacle Dig.
Second boss: Laser beams with shields
Third boss: Spin, colors

Fell Court of Troia:
First boss: Find the safe side and kill an add to make a safe spot
Second boss: Sequential AOEs from ground symbols instead of standard telegraphs
Third boss: Multiple majority-of-the-room AOEs where you have to watch the boss' facing/position and get behind him. Knockback into walls that break away as the fight progresses

Lapis Manalis:
First boss: Stampede, hide behind ice chunks
Second boss: Watch numbers to find safe spots from intercardinal AOEs that apply a Doom debuff that the healer is definitely not going to Esuna
Third boss: Bubbles pop for big AOEs

Aetherfont:
First boss: Find the safe spot from big/little crystals with different AOE sizes
Second boss: Lightning ground AOEs
Third boss: Saline Spit, Telekinesis, half-room AOEs based on boss facing, Tentacles marking unsafe spots

Lunar Subterrane:
First boss: Cross-shaped AOEs from invisible markers, symbols for safe spots
Second boss: Crumbling pillars for safe lines
Third boss: Splitting circle AOEs, ribcage formation for middle line AOE, sequential circle AOEs in a circle, 95% roomwide frontal