Results 1 to 10 of 69

Hybrid View

  1. #1
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    143
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jinglypockets View Post
    Alexandria's mechanic resolves much more quickly once it starts, but reaction time is completely irrelevant at that point.
    No it's not, because that's when the netcode limits starts to show. Which was exactly my initial point
    (0)

  2. #2
    Player
    Caitamm's Avatar
    Join Date
    Jul 2018
    Posts
    17
    Character
    Pachi Pachi
    World
    Ultros
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TDawnstar View Post
    No it's not, because that's when the netcode limits starts to show. Which was exactly my initial point
    I don't see how reaction time is factored in here. You know the exact pattern of X/Os well before the first one even goes off, you know the order they are going off in. Additionally, you know the pacing of when the damage comes out unless it's your very first time seeing the boss.
    (1)

  3. #3
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    143
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitamm View Post
    I don't see how reaction time is factored in here. You know the exact pattern of X/Os well before the first one even goes off, you know the order they are going off in. Additionally, you know the pacing of when the damage comes out unless it's your very first time seeing the boss.
    Yes, and then you eat a vuln stack because for the server you are not in the same spot. Is it doable? Yes. But it's annoying as hell, and it stems not from the fight design but from how the client and server interact. A lot of other MMORPGs don't have that issue.
    (0)

  4. #4
    Player
    Caitamm's Avatar
    Join Date
    Jul 2018
    Posts
    17
    Character
    Pachi Pachi
    World
    Ultros
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TDawnstar View Post
    Yes, and then you eat a vuln stack because for the server you are not in the same spot. Is it doable? Yes. But it's annoying as hell, and it stems not from the fight design but from how the client and server interact. A lot of other MMORPGs don't have that issue.
    I've....never had that happen? Are you sure you're not getting hit by the side/frontal cones that sometimes overlap the mechanic and are misattributing it to the X/Os?
    (0)

  5. #5
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Caitamm View Post
    I've....never had that happen? Are you sure you're not getting hit by the side/frontal cones that sometimes overlap the mechanic and are misattributing it to the X/Os?
    Can't say I've had that happen either.
    I've often seen people conflating "game is unfair or broken" with "I don't understand how to do this" though.
    This behavior is all over gaming communities. :P
    (0)

  6. #6
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,589
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TDawnstar View Post
    Yes, and then you eat a vuln stack because for the server you are not in the same spot.
    That's not how that works. You either legitimately failed the mechanic or your ping is absolutely abysmal.
    (0)

  7. #7
    Player
    EiraWoqiso's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Eira Woqiso
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by TDawnstar View Post
    No it's not, because that's when the netcode limits starts to show. Which was exactly my initial point
    If you're having netcode issues that bad, I really think that's a problem with you, not the game. I'm almost as far away from the NA DC as possible in the US (AND on one of the worst network circuits to the server) and I don't have any issues with the netcode during that dungeon at all. Maybe if I'm a few milliseconds late in getting into a safe spot, but that's *my* latency.
    (0)
    Last edited by EiraWoqiso; 07-25-2024 at 02:14 AM.

  8. #8
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TDawnstar View Post
    No it's not, because that's when the netcode limits starts to show. Which was exactly my initial point
    Which still has nothing to do with reaction times?

    Also, I have enough time on that mechanic to stop and cast Broil between a lot of the moves on Scholar. My ping may or may not be better than yours, but it's certainly not enough better for a gap the size of a Broil castbar to fit through, and it's probably not better than my friend who plays on NA servers from Chile and has never had a problem with it.

    It sounds like the problem has less to do with their netcode and more to do with people trying to move reactively instead of proactively.
    (2)