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  1. #26
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    I keep coming back to the "More nonstandard telegraphs" thing because it seems like a myth. Nonstandard telegraphs have been in widespread use for a really long time.

    Here are bosses with nonstandard telegraphs I can think of off the top of my head just in base Endwalker:
    Tower of Zot:
    First boss: Watch cast names and locations of projectiles to find the safe spots on Transmute Fire and Transmute Bio
    Second Boss: Manusya Confuse and the orbs around the outside of the room.

    Tower of Babil
    First boss: Negative/positive polarities, frontal line aoe where you have to watch boss facing instead of ground telegraph
    Second boss: Frog/shrink mechanics, bombs with cross AOEs
    Third boss: Lunar Nail, suck with continuous AOE in the center of the room

    Vanaspati
    First boss: Spinning you around, arms raised for half-room aoe, listening to mouths to find safe spot
    Second boss: bubbles for safety from raidwide
    Third boss: Symbols for safe squares, meteors for safe lines

    Ktisis Hyperboreia
    First boss: Footprints to find safe spot
    Second boss: Heads to find safe spot for breath, orbs with cross AOEs
    Third boss: Quadruple, Find safe meteorite without cracks, find safe side by watching the outside of the room

    Aitiascope:
    First boss: Watch arms for safe quadrants, watch spokes to avoid rebound
    Second boss: Rock timing for safe spot from line AOE, AOE expands to clusters
    Third boss: Thundaga wedges, Curtain Call, Firaga half-room AOEs

    Dead Ends:
    First boss: Wind moves the Miasma AOEs
    Second boss: Order to Fire spokes
    Third boss: Prance, watch wings for half-room AOE, watch butterflies for safe lines

    Smileton
    First boss: Red/blue faces
    Second boss: Watch facing of adds to avoid AOEs
    Third boss: Bomb conveyor belt arrows to find safe spot

    Stigma Dreamscape
    First boss: Guided missiles
    Second boss: Numbers for line AOEs
    Third boss: In/out AOE, forced movement

    The only dungeon boss I can think of in 6.0 that doesn't have anything like this is the last boss in Zot, which I'm assuming is *very* challenging for the folks who are struggling with things like Alexandria.
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    Last edited by Jinglypockets; 07-25-2024 at 03:14 AM.