Quote Originally Posted by Saraide View Post
I think that dungeon's first boss will still hold up better compared to other level cap dungeons because the way it punishes you for getting hit is not being able to push buttons. Gear wont reduce the time you are unable to cast.
My issue will be that the boss has 3 bear phases:

Phase 1: Bears run around
Phase 2: as above plus 2 people get targeting with follow puddles
Phase 3: as above in Phase 2 plus a clock aoe on the ground

What are we at now? Around 700 -705 ilvl? That's week 1 of new raid, next week more ilvl.

As time goes on the phases expecially P3 could possibly be skipped. (Think of Aglaia on release - last boss had a beautiful cutscene and mechanic - I never see that anymore)

As I healer I love p3 with the teddies! It's so chaotic that I place down my AoE healing bubble just incase I get hit by a teddy. It's so fun weaving in and out thinking "do I dps here? Oh no I can't there's a teddy/clock aoe/Someone's dropped a puddle - oh no someone's been hit can I heal safely here? "
All this while making sure i dont die or it could be a wipe.

IMO this is FF14s problem, as time goes by and they don't future proof the dungeons in the expansion I just hope they keep up with stuff like this they add so it's not just a silent 12 minute run for tomes, glamour whatever.