non-argument
hardcore players now are truly battered housewives defending frustrating and unfun encounters just for the prestige of having cleared them.
When 99% of the people who flaunt it paid for clears to begin with, AKA most Legend players
Well they did post a video of them clearing TOP in another thread, so they're probably not a wallet legend. More likely the other type that thinks that just because they've cleared the hardest content in the game that their opinion is automatically worth more than other people's and that they're so much better than everyone else because of their clear.
Hell, looking at what you wrote and what they wrote, it's hard to see their response as anything other than simply bragging in an effort to look cool, they didn't address any of your points and just went "I'm too cool, nobody can carry me, please clap for me guys"
Watching forum drama be like
Sadly, it is almost impossible to do anything about these players. We can only hope that Sqare Enix will not respond to such posts about the difficulty of Dungeon.
Unfortunately, this forum is also full of trolls.
At least... As long as I can still play and enjoy the game with my friends, I'm happy![]()
Unless the "wallet legends" somehow get hacked to unlock the clear, I'm fairly certain that it's other people who clear for them.Well they did post a video of them clearing TOP in another thread, so they're probably not a wallet legend. More likely the other type that thinks that just because they've cleared the hardest content in the game that their opinion is automatically worth more than other people's and that they're so much better than everyone else because of their clear.
Hell, looking at what you wrote and what they wrote, it's hard to see their response as anything other than simply bragging in an effort to look cool, they didn't address any of your points and just went "I'm too cool, nobody can carry me, please clap for me guys"
I wish people would stop using 2 extremes to refer to the playerbase.
50% of it isn't hardcore
50% of it isn't unable to read their tooltips or watch a boss body language
You have this population of midcore players that like the game as it is with content that feels engaging without having to bash their head in savage or EX.
I'm one of these, I work long hours and I don't have time to prog or find a static but that doesn't mean I want brain dead content that only requires me to press 3 buttons.
I'm tired
Pray return to Wuk Lamat.
I'm the same as you. I don't particularly like challenging myself to Savage because I already worked long hours, and got no time to find a static. I do try it from time to time, but it's never really my focus. I enjoy 14 because it told me a good story, and because my friends are here. When the story department went to get some milk the way my dad did, it hurts about the same.I wish people would stop using 2 extremes to refer to the playerbase.
50% of it isn't hardcore
50% of it isn't unable to read their tooltips or watch a boss body language
You have this population of midcore players that like the game as it is with content that feels engaging without having to bash their head in savage or EX.
I'm one of these, I work long hours and I don't have time to prog or find a static but that doesn't mean I want brain dead content that only requires me to press 3 buttons.
You're right, too, that people need to stop acting like there's only hardcore and casual players. I wish the devs would realize this as well and give the midcore players more things to do between each expansions. I loved Eureka and Bozja, don't get me wrong, I wouldn't trade them for anything, but the grindy nature of them is hard to follow on a regular salaryman schedule. Not if you wanna keep a healthy life, anyway.
I Wuk Lamat'd the new Wuk Lamat of the hit MMOWuk-Lamat Wuk Lamat 14: WukLamatTrail very much. It was very Wuk Lamat, and I can not Wuk Lamat to see Wuk Lamat of Wuk Lamat in future Wuk Lamat. *clenches fist*
- Every Dawntrail Cutscene in a nutshell -
Talks crap about people mentioning difficulty, posts a TOP video of them playing Warrior. It's no wonder they're offended by people talking about difficulty. As a WAR main, they're used to playing the game on Very Easy mode.Well they did post a video of them clearing TOP in another thread, so they're probably not a wallet legend. More likely the other type that thinks that just because they've cleared the hardest content in the game that their opinion is automatically worth more than other people's and that they're so much better than everyone else because of their clear.
Hell, looking at what you wrote and what they wrote, it's hard to see their response as anything other than simply bragging in an effort to look cool, they didn't address any of your points and just went "I'm too cool, nobody can carry me, please clap for me guys"
that why i'm playing with max setting and full other player effect babe~
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This is the thing. Baseline content people are expected to do, especially grind, needs to be casual. You don't want to introduce frustration into people doing what is literally mandatory content (I.E. trials and dungeons.) When you start pushing for difficulty, eventually it starts making certain jobs miserable (currently casters and healers,) but eventually the drive for difficulty creates Deadwalk, a dungeon with 2 completely awful bosses, especially for what should be low-effort.I'm the same as you. I don't particularly like challenging myself to Savage because I already worked long hours, and got no time to find a static. I do try it from time to time, but it's never really my focus. I enjoy 14 because it told me a good story, and because my friends are here. When the story department went to get some milk the way my dad did, it hurts about the same.
You're right, too, that people need to stop acting like there's only hardcore and casual players. I wish the devs would realize this as well and give the midcore players more things to do between each expansions. I loved Eureka and Bozja, don't get me wrong, I wouldn't trade them for anything, but the grindy nature of them is hard to follow on a regular salaryman schedule. Not if you wanna keep a healthy life, anyway.
That is, the dungeons, and even trials, should be doable by someone who's tired, drunk, and just looking to unwind. If a drunk person can't handle the dungeon without dying, it is simply too hard for the literal floor of grindable instanced content.
However, you are correct. This game is polarized on difficulty to the point where people are begging for harder content because there's not much between dungeons and raids. Especially progression raiding related to give a sense of moving forward. There's a surprisingly simple solution to this though.
Take the dungeons we already have, and make hard modes of them. Not the ARR/HW/SB hard mode that may as well be a new dungeon, but actual hard modes. Make the rewards better than normal. Think 150 tomestones instead of 90 of the weekly cap. And also add a weekly reward: An item you can trade in for either a tomestone armor upgrade or a 'new' armor set. Stats are identical to savage, but take a little longer to get. If making 'new' armor, take old dungeon sets, make a dyeable version with a reskin. Add some fancy special particle effects. Make a unique-ish weapon (could also be dungeon weapons!) Make them fancy and unique to this midcore content.
Instead of dungeons all the time, take old trials. Instead of unreal mode, reimagine the fight. Similar or even same mechanics but in a different order or with different telegraphing. Hell, take unreal fights and just throw those into their own roulette. Add some sort of gatekeeping mechanic to make sure people are semi-skilled enough to get in, but otherwise can queue in with a roulette. Try to encourage roulettes as well.
And after doing all that, if this somehow kills off savage raiding, then the problem is in savage raiding. If glamour and challenge isn't good enough, then there's something wrong with the glamour and/or the challenge.
Midcore needs representation, it needs to be a good, fun way to gear. But it needs to be opt in and also have real rewards. And definitely not be anything like critereon dungeons which may as well be lite party ultimate. Tomestone gear with alliance upgrades just isn't good enough.
Difficulty scaling is extremely important in MMOs. It needs to be brainless and approachable at the low end, and extremely engaging at the high end. The devs have kneecapped themselves with EW and especially DT on dungeons. The low end is too hard, the high end is too frustrating (as of EW.) But the solution is to create hard bosses for hard dungeons, and then make the same bosses super casual for story mode.
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