Ofcourse, the game/world/life/ is going down the drain and we have to blame the casuals for it.
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Ofcourse, the game/world/life/ is going down the drain and we have to blame the casuals for it.
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Don't look back, that's not the way you're going.




Oh man, I finally understand everything! I only don't like the story or Wuk Lmao because I'm not a hardcore raiding professional legendary golden parse player, I guess that explains it. Yes. That's the only reason. I'm just not good enough at the game to appreciate a good story! Finally, enlightenment at least. /s
Like...are you serious? How do those two things even connect in any way? That's a very weird way to defend the story, not gonna lie.![]()
Me too, Erenville, me too
Just because the content and the buttons were fun, the story was still lacking in SB too, we can't just say "story bad but gameplay good so it's ok" is ok, we shouldn't accept allowing one but not the other, It really does feel like that cup analogy many streamers have mentioned, we never get a bigger cup, they just fill it the same every expansion, taking and filling but never giving us more while leaving everything else as is, and then they say to the community "we didn't think you wanted another deep dungeon" and "we didn't think you wanted more hildebrand" who is saying this stuff?

If you fail to shed a sufficient amount of tears at critical TPS checks (Tears Per Second) in Heavensward and Shadowbringers MSQ, then you are an unskilled casual
The range of the aim of this post is going for savage raiders and msq enjoyers alike. It doesn't make sense. Did you mean 'casually toxic' instead OP? There are extremely well written posts on this forum criticising Dawntrail which actually lead into 'Wuk Lamat bad' so again, that doesn't make sense.
Also does casually toxic include people who are defending Dawntrail using arguments such as: "it is the beginning, it's OK for it to be bad"; "the devs worked hard on this, stop complaining" and the likes of: "ARR and Stormblood existed so that cancels out Dawntrail beinfg bad" because none of these are structured arguments in defence of the expansion. They are a cry and self deflection, finger waving, self victimising statements that showcase the persons lack of ability to prop up a proper argument back. So instead they opt to treat the critics as bad people treating a game unfairly and creating a bad atmosphere for the playerbase. Does this not also count as toxic?

just because they doesn't like what you like, mean they are "toxic casual player", great job dude, really great job
btw, story is bad not because of wut, but she play big role in it
Broad comments not even remotely grounded in reality.
1) If you actually read the threads created by people regarding the content difficulty, there has been significant backlash by even a lot of casuals on this. A lot of casuals are actually happy with the difficulty. I know I am. If they actually read the forums, they would actually be more inclined to keep the difficulty as it is. I've seen casuals jump on casuals over this fact.
Content such as Eureka and Bozja were both polarizing due to perfectly reasonable reasons, for starters in order to get the Eureka relic, your only option was to do Eureka, there was no alternative. Hence why we got Bozja, and then people took issue with Bozja due to exceptionally poor future proofing, and continued lack thereof, e.g., Delubrum, and many of the steps were more efficient outside of Bozja than inside of Bozja. I don't think there were many people that actually asked for what we got, some were in support, and a lot of people had heavily distaste for it.
You don't see much dissenting opinion on here?!?!? You really haven't done your research at all, have you. It's like you came on the forums, found some fancy titled threads and then elected go ham without actually reading the threads and responses. Otherwise, you would have come to the conclusion that there is a lot of dissenting opinions on the forums, and what people take issue with and complain about or do not complain about is their prerogative. Get over yourself, you aren't forum police and nor are you feedback police.
If people are calling Wuk Lamat bad, then that is because she is bad. A spade is a spade. A bad character is a bad character, and if you actually once again did your research, you would see quite a few threads which went a lot more in depth into the issues with DT, e.g., story pacing and some blatant rewrites of the lore, and what we understand about the soul and memories.
Final sentence? See the remainder of my post again. If they were to use the feedback here, most of it would be in support of the difficulty.
Edit: Shall I tell you the funnier thing? It isn't going to be casual players that will be the problem with all of this, it will be people such as yourself making fairly generic and irrelevant (and frankly poorly researched) comments about the people complaining about the difficulty of the content. Would it be that you actually cared about this, you would probably be in those threads yourself asking those players why they struggle, what they find difficult and then making an educational response, or something remotely productive instead of this whole "WoE ArE AlL tHe cAsuALS tO tHE gAme"
Last edited by Kaurhz; 07-22-2024 at 09:12 PM.

Casual here...
I didn't like the story, Didn't like Wuk Lamat but the content as far as dungeons and trials was great.
I loved viper the first day I played it and felt nerfing it in anyway was criminal.
The MSQ content difficulty right now is just right, even for optional content like normal raids.
These mechanics can be done with insane ping, and little understanding of how the mechanics actually work.
There is a lot of room for error and the MSQ content is highly forgiving still if you mess up.
I don't do current Exs or savage content but I still am enjoying the casual content right now a lot.
There's a massive massive problem with people being unable to take criticism in general, moreover than a us vs. them argument.
And that's not even remotely close. Take the MSQ. You either absolutely loved it, or you absolutely hated it. Then there's people like me who thought it was ok. Would I play it again? Probably not, but I don't feel like my time was wasted.
Is X or Y too hard or easy? That's subjective. I smashed through Elden Ring and Sekiro, but I would never run an extreme or a savage etc. But that's my choice. I choose not to do them. I choose to be left out of them. They're not my cup of tea. I don't want to organize and min max to do content. I want to just do it. If I can't because it needs coordination and voice coms, then I guess I'm skipping it. I'm not going to run to the forums and shout from the rooftops. "Nerf this, so I will like it more!" It's insane.
It's like Bozja and Eureka. I legitimately hate them. It would be quicker to say what I like about them than to list what I hate. But you know what the majority of people want another one. So my imput is moot.
I think people need to stay in their lanes and just be happy there's a game they can play and enjoy and stop worrying about what they can or can't do. Try, practice, and get better. Be a hardcore player. It's your choice. Stop blaming others for your failings.
Stop being toxic.
Anyway, that's me.
Who made you the arbiter of what makes someone a toxic casual or not? I think your post could be considered toxic by many, considering you literally just made stuff up to point the finger at people you disagree with.
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