Quote Originally Posted by CaptainLagbeard View Post
The kind of flexibility I'd want is for that instead of just doing the same series of attacks in the same exact order, they shuffle the order they use those attacks in.
To use current fights, Acradion M3, I do believe he uses something like Raidwide, Tankbuster, Lariat, Mist, the Knockback Towers, Spin, Fuses, Lariat before his drink... Now For that first phase, he should do all those attacks, but it should use RNG to decide what order he uses them in stead of just having a completely set unchanging order.
There are other considerations to make. If you have scripted encounters, you can make things come off quicker or more easily combo mechanics together, whereas if they are random, you need to allow more time for the player to parse and react to what is going on.

Then there are things like casters movement capabilities. It will be harder for them to plan them all out and if they get unlucky and 2 movement heavy mechanics happen back to back, they might be forced to drop casting altogether to complete the mechanic.

This isn't to say they couldn't do it, but if they put restrictions on how often a mechanic can go off due to said factors, it can lead to fights that get more scripted as you go along as there are less places they can go. Of course, you could just ignore that and say casters just have to deal with it, but then you either potentially don't bring casters (except SMN) or you are just waiting for the run where the RNG lines up.