Quote Originally Posted by NekoNova View Post
1. Why? You're trying to get rid of it, remember?
2. Just a matter of time till players figure out these "Criteria" and tweak the fight by setting up those "Criteria", this is called seed-manipulation in most speedruns because they know the exact sequence that's going to happen
3. You mean like the Susano fight? What's the point, this is just another scripted phase then.
Yes thank you.. understanding the boss is a skill that should be learned.. players should be able to understand those criteria after many many many fights.. let people start to analyze fights and act upon it not all bosses should have same mindset or way to fight

Rage mechanic shouldn't be scripted

As I said unpredicted movement and attacks that can be randomize from set of attacks that is assigned to boss

Scripted but randomized and have some variants that can be randomized like who is boss targeting and why based on boss hp or boss set up for next mechanic