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  1. #16
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,069
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Tunda View Post
    1- add variants that can be manipulated
    ngl i would like this -- up until i remember than one true way would emerge, and if you don't use that single outcome youre seen as total effin idiot

    Quote Originally Posted by Tunda View Post
    2- encounters should have decision making based on the current situation
    dont they already? not all the players are bots. yet.

    Quote Originally Posted by Tunda View Post
    3- rage mechanic is always scripted but with a twist.. it can manipulate variants like boss attack speed been increase, boss move in unpredicted way.. boss can change his mode between being defensive or offensive based on situation.
    one single highly pursied variaton would rule here too. more mods and pc player preference to make it happen as oftn as possible.

    Quote Originally Posted by Tunda View Post
    4- taking advantage of some jobs skills to trigger more unpredictable boss behavior.
    job a's trigger sux: job a ostracised out of pf and most statics
    job b's trigger is "right one": most everyone wont enter the raid with job b

    not hating your ideas, i upvoted you and i would kinda like the world where stuff like above was possible and enjoyable.
    i am just very very sure ff14 is not that game.
    (1)
    Last edited by Burmecia; 07-25-2024 at 04:54 AM.