Doesn't matter how long you've been playing games it doesn't make you an authority on anything related to game design.
Doesn't matter how long you've been playing games it doesn't make you an authority on anything related to game design.
It doesn't take rocket science to know that doing the exact same thing with little to no variance is going to get boring after a while.
I also consider it one of the biggest flaws with XIV's design in general and I inherently find random mass AoE spam mechanics like the second Archadion boss' "big" mechanic more entertaining then the "stand here to not die" puzzle mechanics harder content is a fan of.
Last edited by KageTokage; 07-22-2024 at 04:48 PM.
Precisely the reason why we'd be terrible judges on how to 'fix' this issue. Seeing it on some surface-level "we want more variety in fights" like no duh. Thanks for the input. I'll definitely subscribe to your news letter where next week we learn that if you add variance to a fight, it won't be so scripted.
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