ED needs a buff, imo, or at least change the ratio of Broil damage and ED damage so optimization actually feels more impactful. Of course we're not gonna get that within this xpac. I will actually unsub if they remove Energy Drain.
ED needs a buff, imo, or at least change the ratio of Broil damage and ED damage so optimization actually feels more impactful. Of course we're not gonna get that within this xpac. I will actually unsub if they remove Energy Drain.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
I like the idea of making Energy Drain AOE.
I think it's in a good spot where the damage is incredibly negligible so that while it's fun to press, it's also absolutely never going to make a real difference because it's a fraction of one Broil, but making it into an aoe would result in it being more enjoyable during dungeon pulls while leaving it mostly unaffected in savage.
The fact its damage is utterly forgettable is part of why I like it as a button to have.
It adds up eventually tbh. The damage isn't that forgettable if you use most of your aetherflows on it. Let's say in a 15 minute encounter you use artherflow and dissipation all their aetherpoints on ED it ends up being around 6000 potency worth which is around 19 Broil IVs. It's pretty big for an oGCD attack for savage raids, think it's part of the reason why Scholar despite the fact it's damage moves in EW weren't as potent as SGE or WHM still ended up pretty high in damage for savage.I like the idea of making Energy Drain AOE.
I think it's in a good spot where the damage is incredibly negligible so that while it's fun to press, it's also absolutely never going to make a real difference because it's a fraction of one Broil, but making it into an aoe would result in it being more enjoyable during dungeon pulls while leaving it mostly unaffected in savage.
The fact its damage is utterly forgettable is part of why I like it as a button to have.
If they remove ED they better replace it with something that offers similar tidbits that reminds me I'm playing SCH instead of just removing them entirely:If history ever taught me anything - never trust SE to get the job done proper when it comes to healers. Reductionist is how they 'fix' their issues: instead of trying to fix what's existing, they'd rather remove the entire system. I'll keep my sorry 100p pretzels, thanks. If people hate to consider, there are literally 3 other healers to pick up.
- Makes me think between dmg vs heal.
- Keeps SCH's HPS in check.
If they replaced it with another GCD DOT (they won't do this) AND made unused stacks be converted into faerie gauge on refresh, then it could possibly be okay. One thing I initially liked about scholar when I was a sprout was how energy drain was kind of a reward for spacing out your heals and not over-healing, so part of me would miss it if it was removed.
As is, I would expect it to be replaced it with another oGCD heal, or maybe even not replaced with anything at all, if modern XIV healer design trends are anything to go by. All this to say, I would be apprehensive about asking for them to remove energy drain.
Last edited by mewlynx; 07-26-2024 at 11:13 PM.
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