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  1. #1
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100

    Why Not make Abyssal Drain the 3rd part of the AOE Combo

    Have it keep its current effect of hp drain/healing to the Dark Knight but make it the last hit in the 3 hit AOE Combo, this would mean it becomes an ability that only becomes available at the end of the combo or it works as it does now but when you do the first two hits in the aoe combo it immediately becomes available for recast. or just make it a gcd ability usable at the end of the combo like monk has with theirs.
    (4)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Because then WAR players would be upset they dont also have a 3rd aoe combo
    (6)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Because then WAR players would be upset they dont also have a 3rd aoe combo
    Don't tell them about about Paladin having a quasi 3rd step in the AOE combo with Divine Might: Holy Circle then, they gonna have an anneurysm if they learn a tank has something they don't.
    (3)

  4. #4
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Abyssal Drain just needs to be 30s cooldown disjointed from Carve and Spit, healing for something like 600 potency on main target and 200 on the rest as usual. That one change would fix or at least help with many issues DRK has:

    1. Large pulls in dungeons would be way more survivable, still not comparable to WAR but WAR is overtuned in dungeons so that's fine.
    2. At least some sustain in raids.
    3. Increase casts per minute by 2 putting DRK somewhere between GNB and WAR (that DRK, a job focused on oGCD damage, is currently at the same CPM as WAR is tragic).
    4. Gives you something to press between 1min/2min cooldowns.
    5. A bit of extra damage as DRK is not where it should be in damage department.
    (5)

  5. #5
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Or it becomes a spammable spell again.
    (4)

  6. #6
    Player
    EmsaVadenn's Avatar
    Join Date
    Dec 2015
    Posts
    11
    Character
    Emsa Vadenn
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Selvokaz View Post
    Have it keep its current effect of hp drain/healing to the Dark Knight but make it the last hit in the 3 hit AOE Combo, this would mean it becomes an ability that only becomes available at the end of the combo or it works as it does now but when you do the first two hits in the aoe combo it immediately becomes available for recast. or just make it a gcd ability usable at the end of the combo like monk has with theirs.
    DRK have already 5 spell ONLY for multi target, that's enough, stop please !
    (0)

  7. #7
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    When they decided to normalize all tanks in ShB, they decided Unleash, not Abyssal Drain, the ranged enemy targeted spell, would be the best one to define DRK's unique identity. Unleash, the spell that behaved the same way as Flash, Total Eclipse, and Demon Slice in a world without TP, and eventually Overpower once they decided conal AoEs were bad (except for new melee jobs. Old ones can't have them.)

    Not Abyssal Drain, the spell designed to let DRK stay alive on a giant trash pull in a way that would make WAR jealous (and eventually, another thing stolen from DRK).

    I dunno, they probably just weren't satisfied with its appearance or something. Even Carve and Spit that it's strangely tied to kinda went from being a multipurpose tool into just another oGCD damage button when they chucked Dark Arts.
    (3)