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  1. #21
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Boblawblah View Post
    Na, I like the game being easy thanks.

    Also above poster is correct. Make the game very difficult and I won't 'git gud' (past a point), I'll simply stop playing. And I'm willing to bet there are more of me than more of you OP. I play other games for a challenge.
    It's not about making the game difficult. No more difficult than the content was on release while at max gear of each duty's release - which isn't difficult. It means being (at least somewhat) able to play the content as it was originally experienced, not a watered down version. And you already have duties at that difficulty level while going through the MSQ, any duty between cap levels (51-59 for example) and duties that have a decent item-level sync applied. Then you get to cap-level duties without sync and suddenly enemies melt and deal no damage. It's an inconsistency that has no reason to be there.

    That inconsistency is very noticable when it comes to story trials. Isn't it weird that the primals you fight on lv53 and lv57 put up more of a fight than the lv60 final boss of the expansion?

    The 'more of me than more of you' comes across as rather childish. Neither of us has numbers to prove that in either direction, there's no point to that argument. You're free to your opinion of course as I am to mine. Though I'd be more interested to hear what it is that makes those easy duties enjoyable to you. When entering a dungeon or trial, do you have no desire to actually fight the enemies and for the enemies to fight back?
    (12)
    Last edited by Chyro; 07-23-2024 at 01:06 PM.

  2. #22
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    funny things is this problem very noticeable on lv x0 duties, while the content between(x1-x9) are less problematic.

    like, you can still see most of the fights in Titania, Zodiark etc. but Hades and Endsinger are basically halves the actual fight it used to be.
    (0)

  3. #23
    Player
    Volfe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    59
    Character
    Volfian De'lobo
    World
    Hyperion
    Main Class
    Reaper Lv 100
    Not even just old content, you can't see Aglaia's final boss' gimmick anymore. I feel bad for the new people that go thru it and don't know there's a whole second phase with fun stuff
    (3)

  4. #24
    Player
    SamuraiMiqo's Avatar
    Join Date
    Jul 2024
    Posts
    35
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Volfe View Post
    Not even just old content, you can't see Aglaia's final boss' gimmick anymore. I feel bad for the new people that go thru it and don't know there's a whole second phase with fun stuff
    You're talking about the scales, yes? I've noticed in multiple runs that there is a split among players. If we get new ones people say 'let them see the scales!' but others go 'No, I don't wanna deal with that!' and proceed to burn down the HP as fast as possible. It just feels like people don't want to deal with mechanics after a certain point. Sadly I've witnessed this multiple times and don't think it'll stop no matter what the fight is.
    (1)

  5. #25
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maxilor View Post
    I've been waiting forever for them to revamp Coils of Bahamut to something more easily digestible for newer players, especially since it has such an importance to the story (especially if you're SMN).
    Honestly just stick them in the roulette and watch chaos ensue, it'd be great
    (1)

  6. #26
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Remolia View Post
    The Singularity Reactor
    back in 3.0 HW release, I was a fresh 60 PLD. I didnt have Lv60 gear yet. I joked about doing the fight solo with a friend, and so I entered alone. Needless to say, I won. The fact they made a final boss that can be soloed under iLv is absurd. Some ppl claim its due to nerfs over the years, and that is not true. All other fights have gotten easier. 3.0 was always easy, even from the start.
    (1)
    CLAIRE PENDRAGON

  7. #27
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    It's the FF theme park design philosophy they tout.
    Except youre forced to ride all the old decrepit run down rides before the new ones while older players wince at the state of the content they once loved and squex says oh hey you wamt to tru the new job? Yeahhhh we'll just start you right over here at the new stuff, dont look back...
    (1)

  8. #28
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Galvuu View Post
    I agree with what you're saying, but it's not enough.
    I've done min ilv old duties, and your low level rotations are just broken- you're missing so many actions it's really frustrating to play as most jobs. Potency creep is also not solved simply with tighter ilv sync.
    XIV needs some sort of sweeping rebalancing of its lower levels (and maybe with a level squish).
    Following this train of thought, I want to toss in some ideas. I try to mention them in every one of these threads that pops up, all suggestions being easy to implement and broad reaching from the perspective of consuming development time, as their whole stated purpose for "Unreal Trials" was to cycle them every major patch because it's "too much work" to balance old fights for every new patch. These adjustments also heavily affect players doing old content sync'd or Minimum Item-Level, No Echo (MINE) for fun, as bosses in that 'near developer intended difficulty' environment are often pushovers from a dps requirement perspective.

    #1) Tighter ilvl sync range, sure. They started doing this themselves for the exact reason of giving a duty being rolled over too easily more gravitas back in HW Aetherochemical Research Facility (level 60 final MSQ dungeon of 3.0), and have continued doing it within a ~30ilvl differential for patch.x dungeons since. They did it again after heavy player feedback for 6.0 final MSQ trial.

    #2) More of the potency increasing traits you see at level 84 and 94 for most jobs, at every expansion level range. I am glad these traits exist for EW and DT, and I hope they continue this trend and do not remove such traits in any future reworks. I'm not sure the intention of them extended to preserving older content, but they certainly have the added benefit of not destroying expected potency output of jobs below those level ranges. ShB was the worst offender of all the expansions for this; jobs such as level 50 PLD went from dealing 150->200->260 with its 1-2-3 to 200->300->350. When every player in a 24 man raid is doing 25% more damage with their filler combo, it adds up, FAST. Even erring on the side of doing a bit less than what that job could have output in the content's actual time of relevancy might be better, especially when you add in that people sync'd down already have bonus secondary stats, extra HP from accessories, more powerful consumables, and a much easier rotation that doesn't ramp up in damage like so many slashing debuffs and DoTs used to. Certain jobs below certain level would need examining, usually the new ones because they're not designed with balance in mind other than the cap of expansion they were introduced and beyond, but if we simply take an average of whatever its role's expected potency per minute was using the actions of those jobs when that level range was relevant, they could simply make its actions more or less have potencies that add up to that in that level range. But even if they weren't able to do that small amount of work, introducing these traits for lower level ranges and keeping them for future ranges would allow for the old fights to have more of a fighting chance.

    #3) Remove direct hit from any content where you are sync'd below 61. It was not a stat before StB and as such, none of that content has HP pools balanced around it except for the occasional 'redesigned' boss like Porta Decumana (Ultima Weapon), which don't matter because these aren't fights where things won't work if players can't deal enough damage. If it's a concern that players with direct hit on their gear get sync'd down and have nothing, throw them some determination instead.
    (1)
    Last edited by Post; 07-24-2024 at 04:09 AM.

  9. #29
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I'd also like to request (if they can?) to make all endwalker normal content cast bars 30% faster minimum
    (0)

  10. #30
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by LilyPendragon View Post
    Honestly just stick them in the roulette and watch chaos ensue, it'd be great
    On normal sync t1-t4 is a joke where you skip everything. T5 has some teeth but it is kinda disjointed and confusing as the fight changes phases in a very disorganised manner and it’s a mess, but passable with at least one person knowing what to do.
    So even there the issue of ilvl sync is quite real. They are fun on min ilvl/silenced echo tho
    (0)

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