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  1. #1
    Player
    Leathen's Avatar
    Join Date
    Sep 2015
    Posts
    4
    Character
    Feral Mistborn
    World
    Phoenix
    Main Class
    Reaper Lv 90

    QOL : Please make the 'Invulnerable' message stand out more to assist new players

    There are now many MSQ encounters that have a mechanic where a boss becomes Invulnerable to damage, unless you are standing in a spcific location

    eg
    Limitless Blue
    Dohn Meg (Final boss during the 'bridge' stage)

    The 'Invulnerable' text is often missed by new players and lost in the overlay of graphics and numbers flying around the screen. Please can you consider making this more visible, possibly in-line with the new alerts demonstrated in the recent DawnTrail media footage.


    (10)

  2. #2
    Player
    Wix's Avatar
    Join Date
    Jun 2023
    Posts
    6
    Character
    Wixeline Wistemont
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Seconded. This really would help a lot.
    (1)
    Last edited by Wix; 07-13-2024 at 02:52 PM.

  3. #3
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Thought this was something else, about giving players more awareness of invulnerability after reviving.

    Think a game hint pop-up window the first time a player gets revived would be neat. Letting them know "Hey if you just got revived, you're invulnerable for a short while unless you press any skill button. Make sure you get yourself to safety first or let your healers patch you up before re-engaging your enemy."

    But having a more obvious prompt for an enemy being invulnerable would be neat too
    Though in the example with the chitin, it may be confusing for new players if they don't know why it's invulnerable - unless the alert would just straight up explain the mechanic "Get on its back or you can't hurt it!", like that.

    On the other hand, the mentioned content is a bit older and usually not an issue if a few players mess stuff up or don't notice the invuln. You usually learn by seeing what other players do or if you repeat the content it just eventually clicks (or not). A lot of instances if you do them just once for story you may miss how certain mechanics work and just carry on anyways when it doesn't lead to wipes. And nothing wrong with that. As long as it's not something that causes constant repeated wipes with nobody having a clue why it's happening, I don't really see an issue with mechanics that may take players more than a single attempt to understand.
    (3)

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Sometimes enemies are Invulnerable by having a Buff, but not always, like Garuda for example is invulnerable for some time when she comes back but doesnt have an invul buff.

    there are also two types of Invulnerability, one where you just do 0 damage but you can still generate resources, and another where you don't

    I wish this was more consistent.
    (1)

  5. #5
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arohk View Post
    Sometimes enemies are Invulnerable by having a Buff, but not always, like Garuda for example is invulnerable for some time when she comes back but doesnt have an invul buff.

    there are also two types of Invulnerability, one where you just do 0 damage but you can still generate resources, and another where you don't

    I wish this was more consistent.
    Yeah, they standardized a lot of the battle UI, but there's still some weirdness in ARR and HW. The Garuda issue is also there for Cruise Chaser, iirc. The Hydra for the relic quest is missing the usual markers, and Cerberus uses a totally different abandonment marker than every other boss in the game with one.
    (0)

  6. #6
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    314
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100
    It makes a distinctive clanging sound when you hit an invulnerable enemy. I think that helps make it stand out.
    (0)