Quote Originally Posted by Raven2014 View Post
So, if that's what you believe, can you then recommend me some MMO that will offer such "Variety" within itself? I had played literally every single one out there, and I can't say I remember any MMO that can offer much difference what beyond its core.
Don't look at MMO's for variety, because every time a MMO tries to come out as an action game, it eventually has to be watered back down into an ATB (active turn based) game due to North America's rubbish internet.

I've seen this plenty with Japanese and Korean games where the game seems to run smooth as butter in Korea, due to players being like like less than 20ms of latency from each other, but then you get to north America and it's not unusual to have 150ms, and then Australians and players in EU playing on North American servers with their friends have to deal with 300ms latency.

The reason a lot of MMORPG's use "attack patterns" comes back to allowing players to play together. I'm sure you've encountered players in the game who seem to get clipped by AOE's all the time, because their client is likely behind by several frames. That's why the current DT content with the rapid AOE's is kind of pushing it. It's likely much more doable in Japan on Japanese connections, but in North America, those AOE's appear for a split second and give the impression you're not supposed to avoid them, but instead already be standing where you'll avoid it. Even when you play with the trusts, you have to second-guess where the trusts are going to stand, but they ALWAYS stand in the same place for that phase.

If the game was always random, the trusts wouldn't work at all.