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  1. #1
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    The reason fights in FF14 is structured is not only because the fight is structured, it's because the whole system is structure. The strict and long rotation, combo breaker, melee positional, 2 minutes burst window and DPS check that requires certain level of optimization ... none of that lend itself to a random fight even with zero ping. You'll need a much more nonrestrictive and free flow combat system to allow freestyling fight.

    In short: they will need to change not only the fight design, but the whole system of the game. In another word: not gonna happen.
    (1)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    The reason fights in FF14 is structured is not only because the fight is structured, it's because the whole system is structure. The strict and long rotation, combo breaker, melee positional, 2 minutes burst window and DPS check that requires certain level of optimization ... none of that lend itself to a random fight even with zero ping. You'll need a much more nonrestrictive and free flow combat system to allow freestyling fight.

    In short: they will need to change not only the fight design, but the whole system of the game. In another word: not gonna happen.
    we didn't request hard changes in the game..

    we ask for baby steps.. just make things have life.. let bosses have decision making.. everything feels scripted dull and unplayable for more than few times
    (4)

  3. #3
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tunda View Post
    we didn't request hard changes in the game..

    we ask for baby steps.. just make things have life.. let bosses have decision making.. everything feels scripted dull and unplayable for more than few times
    You already have baby steps, fights are no longer 100% exactly the same but have some random element like phase order in them now, and even THAT isn't always popular when it mess up things like 2 minutes window.

    What you are asking for is not baby steps just because you're thinking it's baby steps. That kind of change is not minor and will require large structural change no matter how much you wish otherwise.
    (0)

  4. #4
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    You already have baby steps, fights are no longer 100% exactly the same but have some random element like phase order in them now, and even THAT isn't always popular when it mess up things like 2 minutes window.

    What you are asking for is not baby steps just because you're thinking it's baby steps. That kind of change is not minor and will require large structural change no matter how much you wish otherwise.
    not my issue if it requires 1 million dollar I am a customer I say what I want

    i dont care how billions this will cost.. I care about game being fun nothing else
    (2)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tunda View Post
    not my issue if it requires 1 million dollar I am a customer I say what I want

    i dont care how billions this will cost.. I care about game being fun nothing else
    Nobody said you can't or care. Just informing you how unreasonable your request is. And if you don't care about that ... well, sometime shouting pointlessly into the void does make people feel better. So have fun.
    (1)

  6. #6
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tunda View Post
    Less scripted fights more online engagement

    Playing through trails and fights more than once is a wasted time and boring

    What about stopping scripted fights at least 50% just let us have online moments that can be unique each fight
    I agree with this, also upping auto attack damage to force more healer engagement.
    (3)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    91
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    I like raids how they are, but I would love to see this implemented to the new field operation instead of having another FATE farming zone
    (1)

  8. #8
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,515
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Boss fights in just about every mmo is scripted. Its more noticable in FF14 cause of telegraphs, bosses taking a stationary position and obivous animations.
    (0)

  9. #9
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    1,031
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I find that people that people that ask for "less scripted fights" don't understand what it means. Everything is scripted, even RNG follows a script as it's just a branching path. A difficult Elden Ring boss is entirely scripted. A Goomba walking in one direction until it falls off the edge or hits a wall is following a script. What it really comes down to is how well that script designed. Some bosses in FF14 can be a little too predictable due to their script, I'll give you that.

    Now do you want things to be more random? How random is enough and how much is too much? It's nice having things being not too predictable as that makes the fight kind of boring once you solved it, but too random can sometimes give you situations that are either extremely easy to deal with or nearly impossible.
    (3)

  10. #10
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    I feel like this was something they were experimenting a little with variants. I would love to see fights with more mechanics that were randomized a bit.

    Instead of fights that were just:

    A -> B -> C -> D -> E -> F -> G (repeat)

    I'd love it if the mechs swapped places a bit or branched off into other mechs. So A could move onto B, but maybe could also move onto F. When F fires, it could be D or G. This allows for fights to be mostly scripted in regards to the mechanics themselves, but when they pop up changes the fight almost entirely.
    (1)

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