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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    HEY WAR IS UNDERPOWERED!!!
    PLD has ranged moves!? WTF where's WARs ranged combo this isn't balanced at all also wtf PLD has another raid mitigation!? Give WAR one too no one will pick WAR when PLD has two raid mits!!
    I've noticed that SCH and AST both have raid buffs, buddy Tanks are also supports where's WARs raidbuffs!? Why would anyone take WAR when it does has no raid buffs!?!
    What the hell! look at SAM and VPR they do so much more damage then WAR. WAR needs to do the same amount of damage as SAM otherwise no one would ever take WAR into content! Where the hell is the balance!?
    (3)

  2. #2
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    66
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    I really don't want non-WAR mains coming in and trying to direct how WAR is played to be honest.

    I love WAR, it's my hands down favorite job to play, and without it being how it is, and has been for almost ten years (braindead, sustain, unga bunga), I literally wouldn't be paying to play the game, or have my extra retainer slots, or buying all manner of goodies on the mogstation optional store.

    WAR being simple is why I end up giving Square Enix a lot of money.
    (2)
    WAR don't get changes because they don't need changes. They only need more enemies to cleave.

  3. #3
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Honestly It would be funny if self sustain on warrior got completely destroyed just to see war mains go berserk on the forums.
    Literally think it would be the end of the world for some people, it would be like Sam players seeing mch get buffed to do as much damage as them.
    (3)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,911
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ramiee View Post
    Honestly It would be funny if self sustain on warrior got completely destroyed just to see war mains go berserk on the forums.
    Literally think it would be the end of the world for some people, it would be like Sam players seeing mch get buffed to do as much damage as them.
    Here's my prediction:
    -People who played WAR for its easy sustain will move to PLD.
    -People who played WAR because they liked it will keep playing WAR and not caring as 80% of the job's active sustains remains
    -Healers will celebrate and have a placebo effect that it is effective, despite WAR still not dropping below 50%
    (0)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    To balance warrior even further

    If warrior hp below 50% it should insta die as it is a skill issue
    (1)

  6. #6
    Player
    VentiMocha's Avatar
    Join Date
    May 2015
    Posts
    4
    Character
    Stark Feuer
    World
    Excalibur
    Main Class
    Warrior Lv 100
    There's a whole lot of opinion having in this thread about why Bloodwhetting is overpowered in dungeons when the real test is clearly how they do in savage/ex content.

    Oh, wait, this just in. Every tank is good and fine and they're all viable. Stop complaining about not having to heal a warrior in a dungeon and enjoy the glory of being able to do more damage.
    (0)

  7. #7
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    714
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by VentiMocha View Post
    There's a whole lot of opinion having in this thread about why Bloodwhetting is overpowered in dungeons when the real test is clearly how they do in savage/ex content.

    Oh, wait, this just in. Every tank is good and fine and they're all viable. Stop complaining about not having to heal a warrior in a dungeon and enjoy the glory of being able to do more damage.
    WAR doesn't enable more damage in dungeons since the healing is all OGCD. All it does it bore the healer to death.

    Fun is more important than setting an arbitrary DPS cap anyway.
    (0)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,863
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    WAR doesn't enable more damage in dungeons since the healing is all OGCD. All it does it bore the healer to death.

    Fun is more important than setting an arbitrary DPS cap anyway.
    Pretty much agree, Most healers will certainly not need to GCD heal a tank like Paladin or Gunbreaker (or even a good dark knight), Warrior on the other hand you dont even need any ogcd's so healers lose out on resource management

    I find it funny that people will defend warrior by saying "it doesn't effect savage so its ok!" but the thing is most people are Casual players, a lot of people are going to be put off healing by Warrior, leveling in dungeons is miserable if you have a warrior because you only need to press Glare/broil you don't need to really pay attention or learn anything about healing, which is contrasted by content down the line being more punishing when you do actually need to heal.

    I'm not a advocate against all non healer healing, I think it's fine to have some forms of self/target even group healing in some rare instances, But I think theirs a cap where certain jobs can be and to me warrior is a prime example of a job who breaks that cap by a mile just due to how blood whetting scales with each enemy, I want a healthy game for all content and part of that is removing blood whetting per enemy, making it so you only heal once regardless of the amount of enemies, fun thing is this doesn't effect raids either.
    (1)
    Last edited by Rithy255; 08-05-2024 at 11:55 PM.

  9. #9
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VentiMocha View Post
    There's a whole lot of opinion having in this thread about why Bloodwhetting is overpowered in dungeons when the real test is clearly how they do in savage/ex content.

    Oh, wait, this just in. Every tank is good and fine and they're all viable. Stop complaining about not having to heal a warrior in a dungeon and enjoy the glory of being able to do more damage.
    Oh yeah..the glory of spamming one damage spell... Tell me more how healers are supposed to be happy dps'ing with the most lobotomized dps kit possible in the entire game, without even mentioning their role being basically invalidated when they have a Warrior in dungeons.

    If a WHM's holy stun never had any fall-off and they could just stun the mob pack forever I wouldn't feel very needed either.

    Raw Intuition/Bloodwhetting being op in dungeons isn't really arguable. It's only balanced in 8-man content
    (4)

  10. #10
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    508
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    If a WHM's holy stun never had any fall-off and they could just stun the mob pack forever I wouldn't feel very needed either.
    Can I have this? Can I? Pretty please?
    (0)

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