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  1. #111
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    -After nerfing bloowhetting, people would move on to another tank job to nerf.
    -I want people to realize the actual issue, Bloodwhetting isn't the problem, it's the Healers that are boring as hell while waiting for something to heal and dungeons aren't engaging.
    -Something overpowered in a content in which balance doesn't matter is good. More of this on other jobs and let people have fun.
    - Does not make bloodwhetting not overpowered.
    - Does not make bloodwhetting not overpowered.
    - That balance doesn't matter in dungeons is just your opinion, not fact. A job being overpowered being fun is also subjective, I don't find it fun.

    In a nutshell: bloodwhetting is overpowered, you know it is overpowered, you just don't care.
    (8)

  2. #112
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Terhix View Post
    In a nutshell: bloodwhetting is overpowered, you know it is overpowered, you just don't care.
    Quote Originally Posted by Terhix View Post
    I need to preface this by saying I don't think you're doing or have done anything wrong. My point is you don't appear to particularly care about dungeon balance, but you do appear to have at least some interest in keeping Warrior in dungeon as it is - it's bias.
    Pick one.
    I can't have a bias/appear to have some interest and not be caring.
    (0)

  3. #113
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    Pick one.
    I can't have a bias/appear to have some interest and not be caring.
    You like bloodwhetting at current power level because to you it is fun (bias), and you also self-admittedly don't care about balance in dungeons ergo don't care that it is overpowered. Am I wrong?
    (4)

  4. #114
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Terhix View Post
    You like bloodwhetting at current power level because to you it is fun (bias), and you also self-admittedly don't care about balance in dungeons ergo don't care that it is overpowered. Am I wrong?
    Incorrect.

    I don't "like" or "hate" bloowhetting, I've already told you my point was to make players understand that nerfing Bloodwhetting won't solve the root problem.
    I'm not even a Warrior main and you can easily check this information, I like the DT iteration but not for Bloodwhetting, otherwise I would have liked EW Warrior.

    I do care about dungeon balance, have you missed all my posts about wanting to increase the damage received by the whole party? How I want dungeons to be actual tutorials?
    I'm simply against the nerf mentality accusing Bloodwhetting of all the Healer's suffering.

    Do you still want to make this about me? Why don't we go back to the actual topic?
    (0)

  5. #115
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    Incorrect.

    I don't "like" or "hate" bloowhetting, I've already told you my point was to make players understand that nerfing Bloodwhetting won't solve the root problem.
    I'm not even a Warrior main and you can easily check this information, I like the DT iteration but not for Bloodwhetting, otherwise I would have liked EW Warrior.

    I do care about dungeon balance, have you missed all my posts about wanting to increase the damage received by the whole party? How I want dungeons to be actual tutorials?
    I'm simply against the nerf mentality accusing Bloodwhetting of all the Healer's suffering.

    Do you still want to make this about me? Why don't we go back to the actual topic?
    Ok, thank you for clarity. I'm not trying to "make it about you", I'm trying to understand what your position is because I don't want to straw-man you, and it's frankly quite confusing when you say "I do care about dungeon balance" after talking about "content in which balance doesn't matter" 3 posts before.

    There is one thing you still have not clarified though, and if you don't mind I'd like a straight answer: is Bloodwhetting overpowered in dungeons?
    (4)
    Last edited by Terhix; 07-29-2024 at 08:14 AM.

  6. #116
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CKNovel View Post
    The reason I want not to nerf Bloodwhetting is for multiple reasons:
    -After nerfing bloowhetting, people would move on to another tank job to nerf.
    I'm fine with that. With sufficient gradual polish that puts tank capacities under scaling that better simultaneously fit casual and harder content (and, ideally, thereby allows for more skill expression), we might finally get more engaging tanking, both in itself (for not being so overtuned relative to content) and as it impacts surrounding play.

    -I want people to realize the actual issue, Bloodwhetting isn't the problem, it's the Healers that are boring as hell while waiting for something to heal and dungeons aren't engaging.
    Those aren't mutually exclusive, and of the two, the second is already getting the more discussion, by a huge margin.

    -Something overpowered in a content in which balance doesn't matter is good. More of this on other jobs and let people have fun.
    No, it's not. It makes that content more dull for those who are overpowered and increasingly grindy for anyone who isn't.

    Each job having some area in which they far outstrip the others is good only if there's still net parity overall; otherwise, job choice increasingly dwindles down to Overpowered Job and Everyone Else.

    To then I brought my counter-argument: PLD and GNB are also able to so similar things while being even more optimal for PLD.
    Which doesn't even counter the argument. That X is possible on other jobs does not disprove that a given job is significantly advantaged, let alone that there is no detriment to the larger game from its being so advantaged.

    It would've been whataboutism if I directly avoided the issue.
    The only reason it isn't wholly a whataboutism is because it wasn't even a direct response.
    • Others: "X is overpowered, to the subtle but noticeable detriment of gameplay for itself and far more noticeably for others."

    • Your response: "Other options, too, are viable. Do you want to nerf them too?!!"
    (5)
    Last edited by Shurrikhan; 07-29-2024 at 08:55 AM.

  7. #117
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    "Warrior will have 50% extra HP"

    Before tank homogenization, Defiance used to give +25% (or was it 20%?) increased max HP and +25% increase to healing received. I doubt this will ever return, but I did like the idea of WAR having tons of HP - made them feel unique.

    "Warrior heal 3% of their max HP of each attack action"

    Sorry, but this will never happen. Not that I dislike it, but it will never be at thing. Heck, it would be better if DRK got this, but I still doubt it would happen. Why? It would be too strong. WAR has tons of self-sustain as it is, and none of them impact their ability to do damage (see Clemency for PLD). WAR doesn't need more self-sustain, in fact I think it has too much. Give some of that love to DRK.
    (1)

  8. #118
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Terhix View Post
    There is one thing you still have not clarified though, and if you don't mind I'd like a straight answer: is Bloodwhetting overpowered in dungeons?
    I've already adressed that specific point.
    Yes, it is overpowered and that's fine, it doesn't hurts the game. You need a specific content and specific scenario to have Bloodwhetting overpowered. Ironically we've had dungeons where the Warrior couldn't massively pull and was limited to 3 targets. Was Bloodwhetting broken there?
    Balance doesn't matter in dungeons but you still need to make them engaging. Focusing on nerfing Bloodwhetting won't make them more engaging, you can keep Bloodwhetting as it is for job fantasy while making dungeons entertaining for everyone. Many people already discussed taking the criterion approach.

    Quote Originally Posted by Shurrikhan View Post
    [*]Your response: "Other options, too, are viable. Do you want to nerf them too?!!"[/LIST]
    "Other options can do similar performance, even if we happen to nerf them. We shouldn't slow down every car because the road uses bad materials, we should improve the road."

    Using Paladin as an example is meant to show that even if Bloodwhetting was nerfed, Paladin would simply take its place because it can do the exact same things. And if you nerf Paladin, then Gunbreaker can take its place. The actors aren't the problem, it's the scene, dungeons are dull by default.

    Whataboutism is deflecting a concern by bringing another unrelated concern.
    "Concern A is important and should be the focus!" "But what about Concern B!"
    But I'm still focusing on the same concern A, Warrior and Paladin are part of the same context (job balance), I don't avoid Warrior discussion and I compare it with Paladin, still adressing the original concern.
    (0)

  9. #119
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    314
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    Other options can do similar performance
    Other jobs are not similar. PLD healing+mitigation is closer to GNB than WAR is to PLD.
    https://www.fflogs.com/zone/statisti...gregate=amount
    https://www.fflogs.com/zone/statisti...gregate=amount

    And sure, PLD should be toned down a bit too. In particular Divine Veil is far to strong.
    (1)

  10. #120
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    I've already adressed that specific point.
    Yes, it is overpowered and that's fine, it doesn't hurts the game. You need a specific content and specific scenario to have Bloodwhetting overpowered. Ironically we've had dungeons where the Warrior couldn't massively pull and was limited to 3 targets. Was Bloodwhetting broken there?
    Balance doesn't matter in dungeons but you still need to make them engaging.
    Okay, so it took us less than 12 hours to circle back from "I do care about dungeon balance" to "Balance doesn't matter in dungeons". If you think that Bloodwhetting being overpowered in dungeons is fine because balance in dungeons doesn't matter, that's fine, that's a perfectly reasonable position to take. Just don't come back and tell me you care about balance in dungeons when you so clearly do not.

    Quote Originally Posted by CKNovel View Post
    Focusing on nerfing Bloodwhetting won't make them [the dungeons] more engaging
    Sure, that is a true statement. Here is more true statements:

    Focusing on nerfing Bloodwhetting won't fix the netcode in FFXIV.
    Focusing on nerfing Bloodwhetting won't fix climate change.
    Focusing on nerfing Bloodwhetting won't fix world hunger.

    None of which are arguments for not nerfing Bloodwhetting.
    (4)

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