Quote Originally Posted by CKNovel View Post
I'm also against the nerf mentality when a tool starts to become a strength that steps out of the line. Remember when Cover was strong? It made Paladin able to double invuln himself and an ally, but it ended up being removed.

After Bloodwhetting, what would be next?
What would be next? I don't remember a time when cover and hallowed ground synergised, I do remember trying it once or twice because it seemed funny, I actually don't have a problem with it either - it makes for good tactical plays like invulning TB stacks or buying someone two free safe raises where they don't have to worry about the tank's HP.

I'm not one to go for mindless nerfing, in the same way that buffing everything to meet one OP factor leads to massive power spikes and forces commensurate damage spikes (that don't necessarily actually equate to difficulty), mindless nerfing leads to a spiral of everything being made weak and boring. There has to be moderation of both, we've agreed that the content doesn't work properly as is, in terms of job balance I believe DRK is overdue a damage buff to make up for it's comparative squish but equally in terms of it's staying power I think it's generally in the best spot. That's where I would set the tank balance personally while simultaneously improving content.