Quote Originally Posted by Terhix View Post
Warrior is broken in dungeons, capping healing on Bloodwhetting effectively only affects Warrior in dungeons. Are you seriously trying to argue that because WAR isn't broken in all content it should not be fixed in the content in which it is broken?
I think way too much people are exaggerating with the use of "broken". Strong? Sure. Broken? No.
Broken would mean it breaks the game, if PLD could shield bash anything and nothing had resistance, it would be broken. If BRD could permanently root any monster and kill it safely from afar, that would be broken (something that actually happened in other MMOs).

If we nerf Warrior because of casual content people will move on to the next thing and nerf Paladin.
Plus, just let warriors having their funs, no one is actually harmed, just the ego of some healers.

It's just chill story more that would end up being easily cleared. Who cares if Warrior heals a million HP, for once we get something that steps out of the lines and people immediatly wants to nerf it.