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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    There should be story based fates that would be fun
    (3)

  2. #2
    Player
    Carolingian's Avatar
    Join Date
    May 2023
    Posts
    45
    Character
    Falmyran Greenstep
    World
    Mateus
    Main Class
    Dark Knight Lv 91
    Fates definitely need a rework, and I quite like some of your suggestions, but getting rid of flying is never gonna happen and will make a lot of people mad.

    I think a big thing that should be a priority is adding more variety to the kinds of Fates. They're all just the same thing currently. Have a look at Eureka, Bozja, and even Ishgardian Restoration for the kinds of variety they could implement. Or look at GW2 and how they do their Fates equivalent and how they keep them active.

    Some ways of keeping them rewarding for longer is to make Achievements more "important" (like a ranking and letting people show off their achievement points, maybe in their Adventure Plate, for bragging rights or give rewards for certain AP milestone reached) and tie the completion of all the different Fates to achievement points. Or make the story/lore surrounding each Fate more interesting and again look at other content like Bozja and give a chance of Field Notes with some interesting lore dropping from each Fate. If you've collected all Field Notes in a zone you get a mount or glam or some other reward.

    It's honestly crazy how Fates are pretty much still the same shit they've been for a decade now, with the exception of the Gemstones.
    (5)

  3. #3
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    144
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    Been playing GW2 during Endwalker.
    Quote Originally Posted by koko-on-da-forumz View Post
    Delete flying from the game, make open world mobs beefy and chase you down further.
    You DO realize that even GW2 has flying now?

    Quote Originally Posted by koko-on-da-forumz View Post
    If you get more than two aggroed, you should be afraid you'll die.
    FFXI and Classic WoW are already there, no need to add more games to that particular segment.
    (6)

  4. #4
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TDawnstar View Post
    You DO realize that even GW2 has flying now?
    I do! Griffon is fun given how the world is built, Skyscale was a mistake and should not have been added. In both cases, they're extremely limited compared to what we get away with in FFXIV's flight. I didn't think that this forum in particular was the best place for this feedback, but there you go.

    Quote Originally Posted by TDawnstar View Post
    FFXI and Classic WoW are already there, no need to add more games to that particular segment.
    You're right, other wildly successful games have this feature, I'm not sure why it was replaced with the equivalent of TV static. It's wild to me that people are so aggressively against this point. Would you rather mobs just be deleted from the open world entirely? Cuz that's about what we have now.

    Quote Originally Posted by MoofiaBossVal View Post
    If you want challenging bosses to fight in the outdoors and you actually get to use your mounts and chocobo companions, then the solution is to make like Treasure Maps/FF11 where the party goes to the hunt location, use an item to spawn the monster, and only the players in the party that spawned the monster can hit the mob. There you go. Hard bosses for small groups set out in the open world.
    I like these, but it also overlaps directly thematically with FFXIV's treasure maps (actually similar problems to FATEs), and I'm not sure that leaving feedback for a brand new system will be received as easily as relatively small tweaks to an existing system (that has already been tweaked in these ways in side content).

    Quote Originally Posted by Nestama View Post
    I am disappointed to see FATE boss music not being mentioned. Its been ten years and we're still hearing that boring and incredibly repetitive theme for HP sponges that might do an AoE if the year is right.

    Problem: Boss FATE theme.

    Solution: dungeon mini-boss theme, dungeon theme itself, dungeon final boss theme, literally anything else.
    You're right and you should say it! Though I think it would need to be mixed up a little bit more than that, even. Listening to dungeon boss theme for an hour straight will get just as grating as the current one.

    Quote Originally Posted by Kaurhz View Post
    My suggestion would be to focus more on just boss FATEs and have them spawn with a greater regularity, and I am not talking about the normal boss FATEs, but the elite ones, e.g., Chi.
    Regularity is also a concern, for sure. Regularly when my friend and I are bored, I'll check faloop to see if any S or special fate windows are up. No? Guess we'll just not do that today.
    (1)
    Last edited by koko-on-da-forumz; 07-21-2024 at 09:08 PM.

  5. #5
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    144
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    I do! Griffon is fun given how the world is built, Skyscale was a mistake and should not have been added. In both cases, they're extremely limited compared to what we get away with in FFXIV's flight. I didn't think that this forum in particular was the best place for this feedback, but there you go.
    As they say, once the how has been milked, you can't squirt the cream back in the udder. Removing flight would be one of the worst decision at this point: just look at the catastrophe when flight wasn't available at max level back in Warlords of Draenor.

    Plus, the comparison with GW2 is not entirely honest because of how many waypoints GW2 has in each zone. While in FF, we already didn't get a 3rd waypoint in Garlemald, leading to all the "Farlemald" memes in hunt trains.

    And last, FFXIV deliberately went the way of a fast and cheap travel, hence an array of aetherytes to which you can teleport from everywhere instead of making you wait for 5 min for the next airship from, say, Ul'dah to Limsa.

    Quote Originally Posted by koko-on-da-forumz View Post
    It's wild to me that people are so aggressively against this point.
    People want to play the game, not spend time traveling and fending off random world mobs. It gets dull and unfun after the first 5 minutes.

    Don't get me wrong, I am all for revamping the FATEs and the open world, but not at the cost of removing flight.
    (2)

  6. #6
    Player
    koko-on-da-forumz's Avatar
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    Jun 2024
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    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TDawnstar View Post
    Plus, the comparison with GW2 is not entirely honest because of how many waypoints GW2 has in each zone. While in FF, we already didn't get a 3rd waypoint in Garlemald, leading to all the "Farlemald" memes in hunt trains.
    After reading the comments in this thread, I'm imagining the absolute firestorm that would rain down if an FFXIV player had to navigate TD.

    It would be very, very funny.

    Quote Originally Posted by TDawnstar View Post
    People want to play the game, not spend time traveling and fending off random world mobs. It gets dull and unfun after the first 5 minutes.
    Eureka is still popular and it's been like seven years. I don't think they will ever get rid of flight, people seem really attached to not playing the game, but it would be good for it.

    Quote Originally Posted by TDawnstar View Post
    Don't get me wrong, I am all for revamping the FATEs and the open world, but not at the cost of removing flight.
    Then stop driving the conversation towards a change that will never happen anyway, and onto the main, principal points of the post!
    (1)

  7. #7
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    After reading the comments in this thread, I'm imagining the absolute firestorm that would rain down if an FFXIV player had to navigate TD.

    It would be very, very funny.
    HoT map design is the gold standard for MMO zones. Even GW2 maps that came after struggle to live up to HoT with how vertical and multilayered they are, the secret areas, the new paths of traversal that opened up as you progressed through the masteries, the challenging mobs, and so on.
    (1)

  8. #8
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,154
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    Eureka has both of these, Bozja has both of these, GW2 has one of these (both until recently), and all of those open worlds are active and fun. Just saying.
    Fun for you. So go to those places. What you find fun is not necessarily the same as what other people find fun. You have places to do what you enjoy - leave other places for those who enjoy different things.

    The one change I'd really like to see to FATEs is changing how they scale. Right now, the scaling of a FATE is based on how many people participated in that FATE the previous time it spawned, but that can leave either a whole group wiping a fate in seconds before people can participate, or a FATE becoming literally (mathematically) impossible to complete if it was swarmed the last time and now has only a few people participating. WoW has a system where world boss mobs have their HP changed on the fly as more people are added to the aggro list. I'd be for something similar going into effect here in FFXIV so that FATE scaling is based on the people currently participating in a FATE instead of those who did last time.
    (6)

  9. #9
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,160
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Striker44 View Post
    Fun for you. So go to those places. What you find fun is not necessarily the same as what other people find fun.
    Well, yeaaah... Everyone I know would rather set themselves on fire than bother with Eureka ever again, after they've finished the relics they wanted + gotten ozma if they so desired.
    I knew in 10 minutes Eureka wasn't for me back in the Stormblood. ¯\_(ツ)_/¯
    (3)
    Last edited by Burmecia; 07-22-2024 at 10:49 AM.

  10. #10
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Here is how to fix FATEs: make it so that there is always an active FATE on the map which provides bonus stones.
    Once reaching max rank allow players to teleport to a specific fate.
    Revamp the weekly challenge log to give more than just gils.
    Unlike what you are implying, making them more tedious like Eureka won't make them more popular.
    (2)

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