There should be story based fates that would be fun
There should be story based fates that would be fun

Fates definitely need a rework, and I quite like some of your suggestions, but getting rid of flying is never gonna happen and will make a lot of people mad.
I think a big thing that should be a priority is adding more variety to the kinds of Fates. They're all just the same thing currently. Have a look at Eureka, Bozja, and even Ishgardian Restoration for the kinds of variety they could implement. Or look at GW2 and how they do their Fates equivalent and how they keep them active.
Some ways of keeping them rewarding for longer is to make Achievements more "important" (like a ranking and letting people show off their achievement points, maybe in their Adventure Plate, for bragging rights or give rewards for certain AP milestone reached) and tie the completion of all the different Fates to achievement points. Or make the story/lore surrounding each Fate more interesting and again look at other content like Bozja and give a chance of Field Notes with some interesting lore dropping from each Fate. If you've collected all Field Notes in a zone you get a mount or glam or some other reward.
It's honestly crazy how Fates are pretty much still the same shit they've been for a decade now, with the exception of the Gemstones.

You DO realize that even GW2 has flying now?
FFXI and Classic WoW are already there, no need to add more games to that particular segment.
I do! Griffon is fun given how the world is built, Skyscale was a mistake and should not have been added. In both cases, they're extremely limited compared to what we get away with in FFXIV's flight. I didn't think that this forum in particular was the best place for this feedback, but there you go.
You're right, other wildly successful games have this feature, I'm not sure why it was replaced with the equivalent of TV static. It's wild to me that people are so aggressively against this point. Would you rather mobs just be deleted from the open world entirely? Cuz that's about what we have now.
I like these, but it also overlaps directly thematically with FFXIV's treasure maps (actually similar problems to FATEs), and I'm not sure that leaving feedback for a brand new system will be received as easily as relatively small tweaks to an existing system (that has already been tweaked in these ways in side content).If you want challenging bosses to fight in the outdoors and you actually get to use your mounts and chocobo companions, then the solution is to make like Treasure Maps/FF11 where the party goes to the hunt location, use an item to spawn the monster, and only the players in the party that spawned the monster can hit the mob. There you go. Hard bosses for small groups set out in the open world.
You're right and you should say it! Though I think it would need to be mixed up a little bit more than that, even. Listening to dungeon boss theme for an hour straight will get just as grating as the current one.I am disappointed to see FATE boss music not being mentioned. Its been ten years and we're still hearing that boring and incredibly repetitive theme for HP sponges that might do an AoE if the year is right.
Problem: Boss FATE theme.
Solution: dungeon mini-boss theme, dungeon theme itself, dungeon final boss theme, literally anything else.
Regularity is also a concern, for sure. Regularly when my friend and I are bored, I'll check faloop to see if any S or special fate windows are up. No? Guess we'll just not do that today.
Last edited by koko-on-da-forumz; 07-21-2024 at 09:08 PM.

As they say, once the how has been milked, you can't squirt the cream back in the udder. Removing flight would be one of the worst decision at this point: just look at the catastrophe when flight wasn't available at max level back in Warlords of Draenor.I do! Griffon is fun given how the world is built, Skyscale was a mistake and should not have been added. In both cases, they're extremely limited compared to what we get away with in FFXIV's flight. I didn't think that this forum in particular was the best place for this feedback, but there you go.
Plus, the comparison with GW2 is not entirely honest because of how many waypoints GW2 has in each zone. While in FF, we already didn't get a 3rd waypoint in Garlemald, leading to all the "Farlemald" memes in hunt trains.
And last, FFXIV deliberately went the way of a fast and cheap travel, hence an array of aetherytes to which you can teleport from everywhere instead of making you wait for 5 min for the next airship from, say, Ul'dah to Limsa.
People want to play the game, not spend time traveling and fending off random world mobs. It gets dull and unfun after the first 5 minutes.
Don't get me wrong, I am all for revamping the FATEs and the open world, but not at the cost of removing flight.
After reading the comments in this thread, I'm imagining the absolute firestorm that would rain down if an FFXIV player had to navigate TD.
It would be very, very funny.
Eureka is still popular and it's been like seven years. I don't think they will ever get rid of flight, people seem really attached to not playing the game, but it would be good for it.
Then stop driving the conversation towards a change that will never happen anyway, and onto the main, principal points of the post!




HoT map design is the gold standard for MMO zones. Even GW2 maps that came after struggle to live up to HoT with how vertical and multilayered they are, the secret areas, the new paths of traversal that opened up as you progressed through the masteries, the challenging mobs, and so on.




Fun for you. So go to those places. What you find fun is not necessarily the same as what other people find fun. You have places to do what you enjoy - leave other places for those who enjoy different things.
The one change I'd really like to see to FATEs is changing how they scale. Right now, the scaling of a FATE is based on how many people participated in that FATE the previous time it spawned, but that can leave either a whole group wiping a fate in seconds before people can participate, or a FATE becoming literally (mathematically) impossible to complete if it was swarmed the last time and now has only a few people participating. WoW has a system where world boss mobs have their HP changed on the fly as more people are added to the aggro list. I'd be for something similar going into effect here in FFXIV so that FATE scaling is based on the people currently participating in a FATE instead of those who did last time.



Well, yeaaah... Everyone I know would rather set themselves on fire than bother with Eureka ever again, after they've finished the relics they wanted + gotten ozma if they so desired.
I knew in 10 minutes Eureka wasn't for me back in the Stormblood. ¯\_(ツ)_/¯
Last edited by Burmecia; 07-22-2024 at 10:49 AM.


Here is how to fix FATEs: make it so that there is always an active FATE on the map which provides bonus stones.
Once reaching max rank allow players to teleport to a specific fate.
Revamp the weekly challenge log to give more than just gils.
Unlike what you are implying, making them more tedious like Eureka won't make them more popular.
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