(Hi! Right away, I typed 5160 characters not realizing there was a cap of 3000 characters so I'm just going to just post the post in two parts.)
Having started playing FFXIV right before patch 5.5 around March 2021, I was immediately drawn to Astrologian - I admired how gorgeous its animations were and how it always felt different from pull to pull and kept myself engaged. Fast-forwarding to patch 7.01 dropped mid July 2024, I find myself extremely confused about where the job is now and I am extremely dissatisfied by the possible idea of waiting around two to three years until patch 8.0 to witness any substantial changes.
At the moment, one of the most common complaints about the healer role in general are the DPS rotations, or more so the lack thereof. I always confused about the PvE design of Astrologian, because I would think to myself: "is a potential obvious answer to making Astrologian's damage kit more interesting not just lying in the PvP kit?". I'm mainly referring to the spell "Double Cast" which is an oGCD action that copies the previous spell casted and adds an additional effect onto them! It's two charges with a 15sec cooldown, and for example when Malefic is casted, it can be immediately followed up with a Double Cast version which reduces the recast time of Double Cast of 10secs. I'm not saying the exact effects needed to be copy and pasted, but throughout my time playing Shadowbringers, Endwalker and now Dawntrail, I always heard players reminiscing about the time magic Astrologian used to have and I always think investigating "Double Cast" in PvE could be interesting! (More interesting than what we have now, anyways.)
I wanted to wait until the Extreme trials to form my own casual opinion on the state of the job right now, and specifically the cards system - which I was initially super optimistic about hearing of cards doing different effects! However, although we're nearly just a month into Dawntrail. I find myself already tired of the Astral Draw and Umbral Draw. Maybe I should wait until the Savage tier to really get my thoughts together, but I think the removal of RNG/randomness from the cards was detrimental to my enjoyment of the job. I especially think the minor arcana feel completely useless, whereas the six standard cards can have their time to shine occasionally but ultimately I find the effects are quite boring and that we already have enough shields, mits, regens, etc to sustain the party.
I'm a nightmare case in the way that I don't have many ideas, but I can only identify what doesn't feel fun and where it feels so many more interesting things can be done compared to what we have. Again I can't help but let my mind wander to the PvP card system, where cards are still random, do different things, and are AOE. Although they'd still probably need an extra layer of something to really flesh them out and reflect the fact that we're on the sixth expansion of the game!